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Question ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name

Discussion in 'Shader Graph' started by bisewski, Dec 13, 2022.

  1. bisewski

    bisewski

    Joined:
    Jan 16, 2014
    Posts:
    168
    Hi all.

    I am receiving this erros now after debbuguing many times in my android phone.
    But suddently I started to receive this errors and I cant compile again my app!

    I dont know what I did that caused it.

    Any Help?

    I was using a 2022 version when this errors started and now I did a downgrade to 2021.3.15f1 but the same errors.

    If I do a double click open in Visual Studio one file called ShaderPreprocessor.cs and the error happens in :
    Code (CSharp):
    1. bool IsShaderGraphShader(Shader shader, ShaderSnippetData snippetData)
    2.         {
    3.             var shaderGraphTag = shader.FindSubshaderTagValue((int)snippetData.pass.SubshaderIndex, m_ShaderGraphShaderTag);
    4.             if (shaderGraphTag == ShaderTagId.none)
    5.                 return false;
    6.             return true;
    7.         }
    The complete errors list that I am receiving is:
    Code (CSharp):
    1. Warning! Using more than 1 pixel lights on a mobile device may decrease performance severely. You can change the mobile quality settings in 'Project Settings -> Quality Settings'.
    2.  
    3. STRIPPING: Shader Graphs/raysWaveLed (Pass 0 pass) (Vertex) - Remaining shader variants = 0/1800 = 0% - Total = 0/1800 = 0%
    4. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
    5.  
    6. STRIPPING: Shader Graphs/raysWaveLed (Pass 1 pass) (Vertex) - Remaining shader variants = 0/2925 = 0% - Total = 0/4725 = 0%
    7. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
    8.  
    9. STRIPPING: Shader Graphs/raysWaveLed (Pass 2 pass) (Vertex) - Remaining shader variants = 0/144 = 0% - Total = 0/4869 = 0%
    10. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
    11.  
    12. STRIPPING: Shader Graphs/xray (Pass 0 pass) (Vertex) - Remaining shader variants = 0/1800 = 0% - Total = 0/6675 = 0%
    13. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
    14.  
    15. STRIPPING: Shader Graphs/xray (Pass 1 pass) (Vertex) - Remaining shader variants = 0/2925 = 0% - Total = 0/9600 = 0%
    16. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
    17.  
    18. STRIPPING: Shader Graphs/xray (Pass 2 pass) (Vertex) - Remaining shader variants = 0/144 = 0% - Total = 0/9744 = 0%
    19. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
    20.  
    21. Script attached to 'XRSimulationRuntimeSettings' in scene '' is missing or no valid script is attached.
    22. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
    23.  
    24. Script attached to 'XRSimulationPreferences' in scene '' is missing or no valid script is attached.
    25. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
    26.  
    27. STRIPPING: Shader Graphs/BTN+Glow (BuiltIn Forward pass) (Vertex) - Remaining shader variants = 5040/23040 = 21,875% - Total = 5058/32808 = 15,41697%
    28. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
    29.  
    30. STRIPPING: Shader Graphs/BTN+Glow (BuiltIn ForwardAdd pass) (Vertex) - Remaining shader variants = 3276/14976 = 21,875% - Total = 8334/47784 = 17,44098%
    31. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
    32.  
    33. STRIPPING: Shader Graphs/BTN+Glow (BuiltIn Deferred pass) (Vertex) - Remaining shader variants = 1920/6144 = 31,25% - Total = 10254/53928 = 19,01424%
    34. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
    35.  
    36. STRIPPING: Shader Graphs/BTN+Glow (ShadowCaster pass) (Vertex) - Remaining shader variants = 24/24 = 100% - Total = 10278/53952 = 19,05027%
    37. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
    38.  
    39. Shader warning in 'Shader Graphs/BTN+Glow': pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them at Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/CGIncludes/UnityCG.cginc(516) (on gles3)
    40.  
    41. Compiling Subshader: 0, Pass: BuiltIn Forward, Vertex program with DIRECTIONAL LIGHTPROBE_SH _ADDITIONAL_LIGHTS_VERTEX
    42. Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF3
    43. Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _ADDITIONAL_OFF _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT
    44.  
    45. Shader warning in 'Shader Graphs/BTN+Glow': pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them at Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/CGIncludes/UnityCG.cginc(544) (on gles3)
    46.  
    47. Compiling Subshader: 0, Pass: BuiltIn Forward, Vertex program with DIRECTIONAL DIRLIGHTMAP_COMBINED LIGHTMAP_ON _ADDITIONAL_LIGHTS_VERTEX _BUILTIN_ALPHATEST_ON _BUILTIN_AlphaClip
    48. Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF3
    49. Disabled keywords: DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _ADDITIONAL_OFF _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT
    50.  
    51. Shader warning in 'Shader Graphs/BTN+Glow': implicit truncation of vector type at Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/CGIncludes/UnityShadowLibrary.cginc(60) (on gles3)
    52.  
    53. Compiling Subshader: 0, Pass: BuiltIn ForwardAdd, Vertex program with SHADOWS_DEPTH SHADOWS_SOFT SPOT _ADDITIONAL_LIGHTS_VERTEX _BUILTIN_ALPHATEST_ON _BUILTIN_AlphaClip
    54. Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF3
    55. Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT POINT_COOKIE SHADOWS_CUBE SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _ADDITIONAL_OFF _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT
    56.  
    57. Shader warning in 'Shader Graphs/BTN+Glow': implicit truncation of vector type at Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/CGIncludes/UnityShadowLibrary.cginc(61) (on gles3)
    58.  
    59. Compiling Subshader: 0, Pass: BuiltIn ForwardAdd, Vertex program with SHADOWS_DEPTH SHADOWS_SOFT SPOT _ADDITIONAL_LIGHTS_VERTEX _BUILTIN_ALPHATEST_ON _BUILTIN_AlphaClip
    60. Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF3
    61. Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT POINT_COOKIE SHADOWS_CUBE SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _ADDITIONAL_OFF _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT
    62.  
    63. Shader warning in 'Shader Graphs/BTN+Glow': implicit truncation of vector type at Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/CGIncludes/UnityShadowLibrary.cginc(62) (on gles3)
    64.  
    65. Compiling Subshader: 0, Pass: BuiltIn ForwardAdd, Vertex program with SHADOWS_DEPTH SHADOWS_SOFT SPOT _ADDITIONAL_LIGHTS_VERTEX _BUILTIN_ALPHATEST_ON _BUILTIN_AlphaClip
    66. Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF3
    67. Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT POINT_COOKIE SHADOWS_CUBE SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _ADDITIONAL_OFF _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT
    68.  
    69. Shader warning in 'Shader Graphs/BTN+Glow''Shader Graphs/raysWaveLed': pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them at Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/CGIncludes/UnityCG.cginc(516) (on gles3)
    70.  
    71. Compiling Subshader: 0, Pass: BuiltIn Forward, Vertex program with DIRECTIONAL DIRLIGHTMAP_COMBINED LIGHTMAP_ON _ADDITIONAL_LIGHTS_VERTEX
    72. Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF3
    73. Disabled keywords: DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _ADDITIONAL_OFF _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT
    74.  
    75. Shader warning in 'Shader Graphs/raysWaveLed': pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them at Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/CGIncludes/UnityCG.cginc(544) (on gles3)
    76.  
    77. Compiling Subshader: 0, Pass: BuiltIn Forward, Vertex program with DIRECTIONAL DIRLIGHTMAP_COMBINED LIGHTMAP_ON _ADDITIONAL_LIGHTS_VERTEX
    78. Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF3
    79. Disabled keywords: DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _ADDITIONAL_OFF _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT
    80.  
    81. Shader warning in 'Shader Graphs/raysWaveLed': implicit truncation of vector type at Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/CGIncludes/UnityShadowLibrary.cginc(60) (on gles3)
    82.  
    83. Compiling Subshader: 0, Pass: Pass 1, Vertex program with SHADOWS_DEPTH SHADOWS_SOFT SPOT _ADDITIONAL_LIGHTS_VERTEX
    84. Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF2
    85. Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT POINT_COOKIE SHADOWS_CUBE SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_FULL_STANDARD_SHADER UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _ADDITIONAL_OFF _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT
    86.  
    87. Shader warning in 'Shader Graphs/raysWaveLed': implicit truncation of vector type at Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/CGIncludes/UnityShadowLibrary.cginc(61) (on gles3)
    88.  
    89. Compiling Subshader: 0, Pass: Pass 1, Vertex program with SHADOWS_DEPTH SHADOWS_SOFT SPOT _ADDITIONAL_LIGHTS_VERTEX
    90. Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF2
    91. Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT POINT_COOKIE SHADOWS_CUBE SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_FULL_STANDARD_SHADER UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _ADDITIONAL_OFF _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT
    92.  
    93. Shader warning in 'Shader Graphs/raysWaveLed': implicit truncation of vector type at Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/CGIncludes/UnityShadowLibrary.cginc(62) (on gles3)
    94.  
    95. Compiling Subshader: 0, Pass: Pass 1, Vertex program with SHADOWS_DEPTH SHADOWS_SOFT SPOT _ADDITIONAL_LIGHTS_VERTEX
    96. Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF2
    97. Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT POINT_COOKIE SHADOWS_CUBE SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_FULL_STANDARD_SHADER UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _ADDITIONAL_OFF _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT
    98.  
    99. Shader warning in 'Shader Graphs/raysWaveLed': implicit truncation of vector type at Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/CGIncludes/UnityShadowLibrary.cginc(63) (on gles3)
    100.  
    101. Compiling Subshader: 0, Pass: Pass 1, Vertex program with SHADOWS_DEPTH SHADOWS_SOFT SPOT _ADDITIONAL_LIGHTS_VERTEX
    102. Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF2
    103. Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT POINT_COOKIE SHADOWS_CUBE SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_FULL_STANDARD_SHADER UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _ADDITIONAL_OFF _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT
    104.  
    105. STRIPPING: Shader Graphs/circleAnim (BuiltIn Forward pass) (Vertex) - Remaining shader variants = 2520/11520 = 21,875% - Total = 23058/109662 = 21,02643%
    106. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
    107.  
    108. STRIPPING: Shader Graphs/circleAnim (BuiltIn ForwardAdd pass) (Vertex) - Remaining shader variants = 1638/7488 = 21,875% - Total = 24696/117150 = 21,08067%
    109. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
    110.  
    111. STRIPPING: Shader Graphs/circleAnim (BuiltIn Deferred pass) (Vertex) - Remaining shader variants = 960/3072 = 31,25% - Total = 25656/120222 = 21,34052%
    112. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
    113.  
    114. STRIPPING: Shader Graphs/circleAnim (ShadowCaster pass) (Vertex) - Remaining shader variants = 12/12 = 100% - Total = 25668/120234 = 21,34837%
    115. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
    116.  
    117. ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
    118. Parameter name: subshaderIndex
    119. UnityEngine.Shader.FindSubshaderTagValue (System.Int32 subshaderIndex, UnityEngine.Rendering.ShaderTagId tagName) (at <685c48cf8f0b48abb797275c046dda6a>:0)
    120. UnityEditor.Rendering.BuiltIn.ShaderPreprocessor.IsShaderGraphShader (UnityEngine.Shader shader, UnityEditor.Rendering.ShaderSnippetData snippetData) (at Library/PackageCache/com.unity.shadergraph@12.1.8/Editor/Generation/Targets/BuiltIn/Editor/ShaderPreprocessor.cs:114)
    121. UnityEditor.Rendering.BuiltIn.ShaderPreprocessor.StripUnused (UnityEditor.Rendering.BuiltIn.ShaderFeatures features, UnityEngine.Shader shader, UnityEditor.Rendering.ShaderSnippetData snippetData, UnityEditor.Rendering.ShaderCompilerData compilerData) (at Library/PackageCache/com.unity.shadergraph@12.1.8/Editor/Generation/Targets/BuiltIn/Editor/ShaderPreprocessor.cs:284)
    122. UnityEditor.Rendering.BuiltIn.ShaderPreprocessor.OnProcessShader (UnityEngine.Shader shader, UnityEditor.Rendering.ShaderSnippetData snippetData, System.Collections.Generic.IList`1[T] compilerDataList) (at Library/PackageCache/com.unity.shadergraph@12.1.8/Editor/Generation/Targets/BuiltIn/Editor/ShaderPreprocessor.cs:348)
    123. UnityEditor.Build.BuildPipelineInterfaces.OnPreprocessShaders (UnityEngine.Shader shader, UnityEditor.Rendering.ShaderSnippetData snippet, UnityEditor.Rendering.ShaderCompilerData[] data) (at <63965ae56af7489797f355b7c1211ab2>:0)
    124. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
    125.  
    126. Error building Player: ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
    127. Parameter name: subshaderIndex
    128.  
    129. Build completed with a result of 'Failed' in 30 seconds (29980 ms)
    130. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
    131.  
    132. UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
    133.   at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <63965ae56af7489797f355b7c1211ab2>:0
    134.   at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <63965ae56af7489797f355b7c1211ab2>:0
    135. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
    136.  
    137.  
    thank you
     

    Attached Files:

    Walter_Hulsebos and seanalf like this.
  2. unity_65577D3675C718E5F5DA

    unity_65577D3675C718E5F5DA

    Joined:
    Mar 4, 2022
    Posts:
    3
    Same issue here. I downgraded to 2021.3.14f1 and that fixed my problem.
     
    Walter_Hulsebos likes this.
  3. poprev-3d

    poprev-3d

    Joined:
    Apr 12, 2019
    Posts:
    69
    Same issue here. WebGL is broken in 2021.3.16f1
     
    RA2633 and Walter_Hulsebos like this.
  4. ohthepain

    ohthepain

    Joined:
    May 31, 2017
    Posts:
    100
    I am experiencing the same issue.
     
  5. Roman_Ivankov_Plarium

    Roman_Ivankov_Plarium

    Joined:
    Feb 1, 2021
    Posts:
    2
  6. MatrixNew

    MatrixNew

    Joined:
    Apr 16, 2020
    Posts:
    69
    Same issue here. WebGL is broken in 2021.3.15f1
     
  7. rajkumarjayavel

    rajkumarjayavel

    Joined:
    Aug 17, 2021
    Posts:
    1
    same issue but i don't know how to fix this problem. If anyone had solution please tell me.
     
  8. timmy2get

    timmy2get

    Joined:
    Mar 2, 2018
    Posts:
    12
    Same here