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ARFoundation with Post Processing weird rendering problems

Discussion in 'AR' started by Sound-Master, Jun 11, 2020.

  1. Sound-Master


    Aug 1, 2017

    I am using ARFoundation 4.0p3 with Unity 2019.3.13 with URP and shader graph. When using the post processing bloom effect, I am experiencing some rendering problems with some (older) Android devices and on iOS (iPhone XS).

    On my Android Pixel 4 or on a Pixel 3a I don't have this problem.

    The shader uses a PBR graph with transparency and a fresnel effect.

    I get some strage flashy results.. see video HERE.

    Any ideas about why this is happening?

    Many thanks