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ARFoundation Tracking Performance

Discussion in 'AR' started by AlbyDj90, Feb 4, 2019.

  1. AlbyDj90

    AlbyDj90

    Joined:
    Feb 7, 2015
    Posts:
    35
    Using the last ArFoundation (preview.22) and the last ArCore and ArKit plugin (preview.24 & preview.23 respectively) i can't get good tracking performance with neither of this devices:

    -iPhoneX
    -iPhone 8
    -iPad (i can't remember the year/model)
    -Samsung Galaxy S
    -Huawei P Smart+

    Even the example demos of the AR Foundation Samples repository had bad or not-so-great tracking performance...so i am asking: there is something i forget to do or this is a common issue with this version of ArFoundation?
    Thanks in advance
     
  2. soorya696

    soorya696

    Joined:
    Dec 13, 2018
    Posts:
    71
    I'm too facing this issue. Let me know if you found any solution.

    Thanks.
     
  3. AlbyDj90

    AlbyDj90

    Joined:
    Feb 7, 2015
    Posts:
    35
    I was able to enhance performance with the use of Anchor! (in Unity Ar Foundation they are called ReferencePoint).
     
    Last edited: May 17, 2019
  4. soorya696

    soorya696

    Joined:
    Dec 13, 2018
    Posts:
    71
    Thanks. But still I'm using the plane as a reference point (to anchor the object), then how it is possible to make the object stable when the plane itself is not stable?

    Note: In my app the tracking is almost fine, but it is not stable as ARCore or the ARFoundation app that runs on iOS.