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Resolved ARFoundation - Switching between front and rear camera

Discussion in 'AR' started by edee1337, Jan 30, 2019.

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  1. danUnity

    danUnity

    Joined:
    Apr 28, 2015
    Posts:
    229
    @renee_unity interesting! I'll consider downgrading ARfoundation then
     
  2. AdamBebko

    AdamBebko

    Joined:
    Apr 8, 2016
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    Omg, thanks for this. My program has been broken for so long, I've been wasting so many hours trying to fix it. A simple unchecking of autofocus fixed it all..... Thanks so much.
     
  3. shacharoz

    shacharoz

    Joined:
    Jul 11, 2013
    Posts:
    98
    what do you mean by development build?
    i do not manage to get these feedback lines that you speak about.

    upload_2021-9-13_21-25-21.png
     
  4. shacharoz

    shacharoz

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    Jul 11, 2013
    Posts:
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    how did you get these lines of comments?
    my client with IOS still sees the world camera, while android has user facing one.
     
  5. tdmowrer

    tdmowrer

    Joined:
    Apr 21, 2017
    Posts:
    605
    On iOS, look in the Xcode console.
     
  6. AdamBebko

    AdamBebko

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    Apr 8, 2016
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    When I open the build window I see a checkbox for development build. When that is on, when running from Xcode on my device, I see the configuration messages in XCode's own console. Not at all in Unity. I also created myself a runtime console in my UI and I see the messages there.
     
  7. Realift

    Realift

    Joined:
    Oct 12, 2021
    Posts:
    9
    Body tracking via front camera possible yet?
     
  8. Realift

    Realift

    Joined:
    Oct 12, 2021
    Posts:
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    body tracking via front camera?
     
  9. KyryloKuzyk

    KyryloKuzyk

    Joined:
    Nov 4, 2013
    Posts:
    1,123
    Unfortunately, this is not available in ARKit. Body Tracking is only supported on the World-Facing camera.
     
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