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[ARFoundation] Support Device check on android does not work correctly

Discussion in 'AR/VR (XR) Discussion' started by TFan, Jul 5, 2019.

  1. TFan

    TFan

    Joined:
    Oct 1, 2016
    Posts:
    1
    I wanna make AR and non AR version for android with AR Foundation
    (Unity 18.3 ,ARF-1.5 prev.5, ARCore -2.1 p.5, ARKit - 2.1 p.5 as well )
    So i want to check platform is supporting AR or not for implimintation diffrent logics .
    I tried to use sample for device support check https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@2.1/manual/index.html
    on Non AR scene.
    But anyway on devices that have android version 7 whitch are not support ARCore every launch it
    redirect to play market to instal ARCore despite it is dont support it. Only then i close redirect tab it say that device dont support but this redirect happens every launch.

    Devices : xiaomi redmi 6a and Huawei Y9 2018.
    Also i tried to turn off attemp update option and in project settings make ARcore+Arkit is optional.
    Anyone know a solution?
     
  2. unity_0HhWrJloljIATg

    unity_0HhWrJloljIATg

    Joined:
    May 15, 2019
    Posts:
    3
    Also getting this problem on Samsung Galaxy S6, Android version 7.0, Unity 2018.4.3f1, AR Foundation 1.5.0-preview.5, AR Core plugin, 2.1.0-preview.5.
     
  3. Andy_liu

    Andy_liu

    Joined:
    Oct 27, 2014
    Posts:
    26
    Same problem with me, are there any solution?
     
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