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Help Wanted ARFoundation shader on all meshes but not camera feed

Discussion in 'AR' started by embinder, Sep 7, 2021.

  1. embinder

    embinder

    Joined:
    Feb 4, 2016
    Posts:
    1
    I would like to run a post process type shader on the meshes and submeshes in a scene before they are composited with the camera feed. In iOS/ARKit/Metal I can do this in my renderer as the two draws are handled by separate pipeline states. What is the best way to achieve this with ARFoundation?
     
  2. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,676
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