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ARFoundation + post-processing + mobile = ISSUES

Discussion in 'AR/VR (XR) Discussion' started by loanim, Apr 8, 2019.

  1. loanim

    loanim

    Joined:
    Apr 5, 2019
    Posts:
    1
    Hi all!

    Trying to implement an AR app, and having a rough time getting post-processing or third-party glow assets working on iOS.

    Where I am: I've started with the baseline arfoundation-examples project, which works fine. I can edit the material of the placed object, which also works. However, when I change the material to be emissive (say, 1.5 intensity), I can't get it to glow.

    What I've tried: using Bloom via the Post-processing v2 stack (applied to the main AR Camera). I've also tried using a third-party asset, MK Glow Free, which claims to be XR compatible; this again I've added as a component on the main AR Camera.

    Can anyone suggest an approach to get glow (which apparently should work fine via MK Glow) to work in an XR context? Any ideas are super appreciated, and thanks in advance!

    Matt