Hi all, I'm seeing different issues here with object tracking to a point projected from the ARFoundation camera, when built on iOS ( working ) and Android ( not working ) I've attached a simple test project showing the issue ( see the link at the bottom of the post ), you'll notice that the iOS and Android builds behave differently. Here's a video showing it on iOS... https://drive.google.com/open?id=1WDrNMM7BTgRTWBbs8op1ySfLm2vnltYi And on Android... https://drive.google.com/file/d/1sXH7HoJEWOG2vnbSUnYlx4L13DTcI-AT/view To test this, run it and tap to place the prefab. It then parents an object at a point projected in front of the AR camera, and also tries to place the prefab at that location. On iOS, this works great ( tested on two separate devices ) On Android, the object being placed at run-time at the projected point jumps around / is jittery ( tested on two separate devices ). I'm posting this just to see if anyone else is seeing the same issue, and if it's a bug in ARFoundation itself that can be confirmed, and fixed for the next release.