Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

ARFoundation Instantiate objects at camera position

Discussion in 'AR' started by tagtraumer, Oct 10, 2019.

  1. tagtraumer

    tagtraumer

    Joined:
    Jul 23, 2019
    Posts:
    1
    Hey there,

    My starting point is an Object in world-scale that I place and position on a plane. I don`t want to move that object again. The Idea is to walk around (or inside) of it and then place smaller objects where I am "standing" at the moment. As I understood MakeContentAppearAt() will move the camera instead of the objects so i think this method does not work in this case. Are there any other possibilities?

    hope someone can help :)

    *edit* or should I just use raycast on plane and then use that position?
     
    Last edited: Oct 10, 2019