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ARFoundation Instantiate objects at camera position

Discussion in 'AR' started by tagtraumer, Oct 10, 2019.

  1. tagtraumer

    tagtraumer

    Joined:
    Jul 23, 2019
    Posts:
    1
    Hey there,

    My starting point is an Object in world-scale that I place and position on a plane. I don`t want to move that object again. The Idea is to walk around (or inside) of it and then place smaller objects where I am "standing" at the moment. As I understood MakeContentAppearAt() will move the camera instead of the objects so i think this method does not work in this case. Are there any other possibilities?

    hope someone can help :)

    *edit* or should I just use raycast on plane and then use that position?
     
    Last edited: Oct 10, 2019