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Question ARFoundation Face Tracking in Windows Build

Discussion in 'AR' started by Shane-Pangea, May 10, 2023.

  1. Shane-Pangea

    Shane-Pangea

    Joined:
    Dec 12, 2012
    Posts:
    38
    Has anyone had any success with AR Foundation Face Tracking within a Windows Desktop build? I know it is dependent on ARKit/ARCore, but it does get simulated successfully within the Unity Editor. Wondering if there is a way to get it out into a Windows build so we can utilize the benefits of Unity’s face tracking effects from a desktop app.

    Thanks!
     
  2. CiaranWills

    CiaranWills

    Unity Technologies

    Joined:
    Apr 24, 2020
    Posts:
    199
    AR Foundation relies on the underlying platform (ARKit/ARCore) to do the face tracking. I assume you're talking about using a webcam for face tracking - for this you would have to provide your own face tracking library and implement your own XRFaceSubsystem.
     
    andyb-unity likes this.
  3. makaka-org

    makaka-org

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    Dec 1, 2013
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    1,023
  4. Shane-Pangea

    Shane-Pangea

    Joined:
    Dec 12, 2012
    Posts:
    38
    I just find it odd that Unity is able to have it work within the editor. So there is something going on there and it seems possible. Would just have to hack it somehow to do whatever Unity Editor is doing.