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ARFoundation + Cloud anchors

Discussion in 'Handheld AR' started by kexar66, Jul 2, 2018.

  1. kexar66

    kexar66

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    Feb 27, 2013
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    34
    Hi, can I use cloud anchors feature together with current version of ARFoundation somehow?
     
  2. rob_ice

    rob_ice

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    Nov 11, 2016
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    I am also interested in this, may just be a matter of time before the functionality is added
     
  3. mdurand

    mdurand

    Unity Technologies

    Joined:
    Aug 1, 2016
    Posts:
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    Hi All-

    First-class support for Cloud Anchors is being planned now. We will update this thread when there are more details on a timeframe for it.

    -Best,
    Mike
     
    zoekniskern, BarbaraSci and kexar66 like this.
  4. DigitalBeach

    DigitalBeach

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    Jan 17, 2015
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    Mike,

    It has been a month since that post. Do you have an update on this? Unreal even already has this integrated in latest. Usually we can rely on Unity to keep up but this ARFoundation change has my clients questioning why we can't get that functionality in their unity project.
     
    trakloz and rob_ice like this.
  5. jimmya

    jimmya

    Unity Technologies

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    Nov 15, 2016
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    792
    Hi folks,
    If you want to have latest features, you can still use the particular platform specific plugins to get them before we get them into ARFoundation. ARFoundation gives you a cross-platform way of accessing features, so you will have to be a bit patient while we work out exactly what that means for each feature.
    Cheers.

    p.s. here are the platform specific plugin forums: https://forum.unity.com/forums/arkit.139/ and https://forum.unity.com/forums/arcore.137/
     
    rob_ice likes this.
  6. DigitalBeach

    DigitalBeach

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    Jan 17, 2015
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    Thanks Jimmy,

    The only problem with this is the point of the Google Cloud Anchors stuff is it was created to be cross platform so it is difficult to see how it all lives together with 2018. This is particularly a problem since the individual ARKit and ARCore plugins are no longer included in the project but are now in packages. The docs on Google's site for it don't seem up to date since they say it will work on Unity 2017 and later but with the new package system that doesn't seem correct.

    I do not understand from your post how we would set up a project in 2018 that supported both ARKit and ARCore and used Cloud Anchors that are compatible across iOS and Android.

    Is there specific packages we can load that have support for the cloud anchors on both iOS and Android that doesn't use the AR Foundation?
     
  7. DigitalBeach

    DigitalBeach

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    Thanks Jimmy,

    The only problem with this is the point of the Google Cloud Anchors stuff is it was created to be cross platform so it is difficult to see how it all lives together with 2018. This is particularly a problem since the individual ARKit and ARCore plugins are no longer included in the project but are now in packages. The docs on Google's site for it don't seem up to date since they say it will work on Unity 2017 and later but with the new package system that doesn't seem correct.

    I do not understand from your post how we would set up a project in 2018 that supported both ARKit and ARCore and used Cloud Anchors that are compatible across iOS and Android.

    Is there specific packages we can load that have support for the cloud anchors on both iOS and Android that doesn't use the AR Foundation?
     
  8. jimmya

    jimmya

    Unity Technologies

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    for your specific needs you would go to https://developers.google.com/ar/develop/unity/quickstart-ios and https://developers.google.com/ar/develop/unity/quickstart-android and follow instructions there. you will notice for the ios instructions, it tells you to get https://bitbucket.org/Unity-Technologies/unity-arkit-plugin/src/default/
     
  9. DigitalBeach

    DigitalBeach

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    But this conflicts with the packages in 2018, correct?
    If we integrate those two libraries directly without the packages it is not compatible with AR foundation so we would have to do all the cross platform work with multiple cameras and Arkit and core controllers. So all that work would get thrown away when you do integrate the systems right?

    If so, the question remains what is the timeline for getting this feature integrated into 2018 and AR foundation? This feature has been available since GDC and customers are requesting it.

    Is there any example of cross platform AR in 2018 without using AR foundation?

     
  10. edwon

    edwon

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    Apr 24, 2011
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    I'm interested in cloud anchors working with AR Foundation as well.
     
  11. balar_86

    balar_86

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    Apr 3, 2018
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    S

    Hi Jimmya, Any update on this at this point or any update on Xcode 10 support on Unity Cloud build? Thanks!
     
  12. animorph

    animorph

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    Mar 16, 2018
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    1
    Hi, any updates regarding AR Foundation support for Cloud Anchors?
     
  13. marinero002

    marinero002

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    Feb 2, 2019
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    Still no updates as of Feb 2019??
     
    Last edited: Feb 9, 2019
  14. Fl0oW

    Fl0oW

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    Apr 24, 2017
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    For now we have managed to implement cloud anchors alongside AR Foundation as a tech test, but it would be good to know if/when we can expect an update to this in order to evaluate if we should put more work into refining it right now. Please could someone at least give a crude update about the timeline and/or priority of Cloud Anchors in AR Foundation?
     
  15. tehpro_unity

    tehpro_unity

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    Oct 9, 2018
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    Let's face it - Cloud Anchors in AR Foundation will never be released. The discussion is from 2016 and still nothing :/
     
  16. AlbyDj90

    AlbyDj90

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    The first post is dated "July 2, 2018"
     
    hawken and animorph like this.
  17. Kimzart

    Kimzart

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    Jun 20, 2018
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    Digging up the topic.. Any updates ?
     
  18. oliver_Random42

    oliver_Random42

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    Oct 13, 2016
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    Any updates?
     
  19. Andrew_S1

    Andrew_S1

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    Oct 10, 2018
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    Any updates?
     
  20. Industry4O

    Industry4O

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    Oct 30, 2018
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    Any updatos?
     
  21. Aidan-Wolf

    Aidan-Wolf

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    Jan 6, 2014
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    Any updates?
     
  22. ina

    ina

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    testing 123 on updates?
     
  23. Industry4O

    Industry4O

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    any potatoes?
     
  24. ina

    ina

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    been a year. any roadmap?
     
  25. shawww

    shawww

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    Sep 30, 2014
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    Any updates?
    We could literally build metaverse scale apps today with this, it's totally effing insane to me that nobody sees this as a priority. Without cloud anchors AR is literally just a S***ty novelty for marketing people to spend money on. How is this not priority 1 for like 20-30 people in the world, seriously?
     
    Industry4O and gkillz like this.
  26. ina

    ina

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    Cloud anchors could be a useful Unity services thing. Hmm or maybe the biz potential and Unity's usual haphazard history in this area is what's slowing things down?
     
  27. Blarp

    Blarp

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    May 13, 2014
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    Placenote and ARWorldmap is the closest we get to point cloud anchoring.

    I wouldn't expect Unity to go all in on point cloud mapping unless it was a service pillar or they acquire Placenote.

    There is a bunch of other startups going all in on point cloud mapping, but you have to do a special handshake for those other companies to even give you access to their SDKs. I've spoken with every single provider, and Placenote is the only one that actually lets you use their product without initial hassle.

    At least we currently live 1-2yrs in the future and can see the anchor advancement in the horizon. I've been using Placenote for the past 1.5yrs for the purposes of point cloud anchoring instead of solely using plane anchoring, obj anchoring, or image anchoring.



    Phantom Cloud will be HUGE someday too. Looking forward to it from @mirek-burkon

     
    Last edited: Jul 10, 2019
  28. Blarp

    Blarp

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    #random-thoughts

    From history, the most successful biz ventures Unity gets into are ones where obtaining money is involved.

    Google worked so hard for this Deepmind ML Unity implementation, just so they could harvest $300/mo customers to Google Cloud. That is when Unity does it's best, when another company is throwing money at them to do something.

    In terms of acquisitions, Unity seems to acquire then let them still run independent until they eventually die off.