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Resolved ARFoundation - Camera blurred (Focus issue)

Discussion in 'AR' started by danUnity, Dec 31, 2020.

  1. danUnity

    danUnity

    Joined:
    Apr 28, 2015
    Posts:
    229
    Hi,

    I'm having issues with the camera being constantly blurry on certain mobile devices with ARFoundation.

    The issue is happening on the LG G7 One for example.

    I'm not sure what I can change on my end to fix the issue.

    Based on the list of supported devices by Google:
    https://developers.google.com/ar/discover/supported-devices
    There shouldn't be any issue with the LG G7 One.

    My AR Camera Manager settings:
    upload_2020-12-31_15-40-26.png

    I override the AndroidManifest and this is the content:
    <?xml version="1.0" encoding="utf-8"?>
    <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unity3d.player" xmlns:tools="http://schemas.android.com/tools">
    <application>
    <activity android:name="com.unity3d.player.UnityPlayerActivity" android:theme="@StyLe/UnityThemeSelector" android:screenOrientation="portrait" android:launchMode="singleTask" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density" android:hardwareAccelerated="false">
    <intent-filter>
    <action android:name="android.intent.action.MAIN" />
    <category android:name="android.intent.category.LAUNCHER" />
    </intent-filter>
    <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
    </activity>
    <meta-data android:name="unity.splash-mode" android:value="0" />
    <meta-data android:name="unity.splash-enable" android:value="True" />
    <meta-data android:name="unity.build-id" android:value="b561d3c9-0a26-4c8f-9d20-484d7412bf62" />
    </application>
    <uses-feature android:glEsVersion="0x00030000" />
    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.CAMERA" />
    <uses-feature android:name="android.hardware.camera" android:required="false" />
    <uses-feature android:name="android.hardware.camera.autofocus" android:required="false" />
    <uses-feature android:name="android.hardware.camera.front" android:required="false" />
    <!--<uses-permission android:name="android.permission.RECORD_AUDIO" />-->
    <!--<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />-->
    <!--<uses-permission android:name="android.permission.BLUETOOTH" />-->
    <!--<uses-feature android:name="android.hardware.microphone" android:required="false" />-->
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    <uses-feature android:name="android.hardware.touchscreen" android:required="false" />
    <uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
    <uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />
    </manifest>
     
  2. danUnity

    danUnity

    Joined:
    Apr 28, 2015
    Posts:
    229
    Anyone?
     
  3. danUnity

    danUnity

    Joined:
    Apr 28, 2015
    Posts:
    229
  4. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,820
  5. danUnity

    danUnity

    Joined:
    Apr 28, 2015
    Posts:
    229
    Thank you for your answer, I didn't have time to take a look at that yet!
     
  6. danUnity

    danUnity

    Joined:
    Apr 28, 2015
    Posts:
    229
    After upgrading Unity and AR foundation to the latest version. It looks like the issue was resolved somehow. Not sure exactly what did it...