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ARFoundation App Rejected from App Store

Discussion in 'Handheld AR' started by mitchtheriault, Jun 26, 2020.

  1. mitchtheriault

    mitchtheriault

    Joined:
    Aug 4, 2013
    Posts:
    26
    Hi there, last night I submitted my AR app to the App Store and I got this feedback from them:

    "Guideline 2.1 - Performance - App Completeness
    We discovered one or more bugs in your app when reviewed on iPad running iOS 13.5.1 on Wi-Fi.
    Specifically, no content loaded when the app was launched."


    Strangely, I'm unable to reproduce this on any device I own, and I've tested a variety of devices through TestFlight- but if I do a Simulator targeted build from Unity, I get this when I run it in the Xcode simulator and the app crashes on load:

    "2020-06-26 11:23:28.640772-0400 AppName[20297:11190961] Error loading /Users/mitchtheriault/Library/Developer/CoreSimulator/Devices/ADF38CFE-DA04-42DE-9622-546C613CD9BC/data/Containers/Bundle/Application/971426CF-9691-4FEF-9E83-C0D27BD6BA09/AppName.app/Frameworks/UnityFramework.framework/UnityFramework:dlopen(/Users/mitchtheriault/Library/Developer/CoreSimulator/Devices/ADF38CFE-DA04-42DE-9622-546C613CD9BC/data/Containers/Bundle/Application/971426CF-9691-4FEF-9E83-C0D27BD6BA09/AppName.app/Frameworks/UnityFramework.framework/UnityFramework, 265): Symbol not found: UnityARKitXRPluginPluginLoad"

    Are they trying to review my AR app on a simulator, or is there something I'm missing here? Any advice is appreciated!
     
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