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Discussion in 'Handheld AR' started by jarileon, Jun 27, 2018.
Please any update on delivery estimate?
It's been a 36 days since release was "immanent".
This is starting to look familiar - read this sequence of posts in the link below, up to "However, the Input Team were told in the summer that our team has been discontinued and a new Input Team will be formed instead under a different part of the organization"
Hopefully the same lack of updates and communication don't lead to the same result, as the potential of a correctly developed, stable ARFoundation project is huge!
Yeah.. the lack of recent AR Foundation updates + no progress updates on Image Tracking and AR Remote are a bit concerning for me too. Except for LWRP support, seems like development of this package has stopped for some reason.
I'm interested in this feature, can't wait too
What gives me hope, is that AR Foundation was spotlighted at Unity's GDC keynote.
But no infos about MARS
I'm really keen to use image tracking, was just starting to learn AR Foundation. I found Vuforia a bit clunky, so onto AR Kit instead I guess. I'm hoping Foundation will launch fully with 2019.
Do we know if the ARFoundation image tracking will support image anchor update at runtime as in the native ARKit API?
i'm still using bare ARKit just for the Image Tracker https://bitbucket.org/Unity-Technologies/unity-arkit-plugin/
it wouldn't be bad to introduce the APi into ARFoundation, limiting it just to ARKit...
@jimmya : it would be nice to have an update on this. This module is extremely important and we are delaying projects knowing that it should be released in days. Could you confirm that it's still a thing?
Any news on this?
The delay and lack of info is also quite disappointing for us; we have several mobile AR projects ongoing and have had to switch back from ARFoundation to ARKit + ARCore on some as it's become clear the ARFoundation update isn't coming as soon as expected.
I'm sure you guys are working hard to get this in our hands, but any realistic update on timing would be helpful!
tdmowrer posted this in the 'arfoundation-1-0-0-preview-22-released' thread last Friday.
I see that 2019.2a is available for download. Has the preview package been released?
Furthermore, has anyone tried this XZIMG plugin?
I'll release my AR Foundation app for IOS at first . So I wonder if we can use a hybrid solution using AR Foundation + ARKit 1.5 Image Anchor ? If so are there any examples. This will be a workaround, I'll change this after the image tracking is released for ARFoundation.
heya all! I wrote a simple image detection/anchoring framework for arkit and arcore for an art show coming up, repo here. it is bare bones and only does image detection but it works well enough for my purposes. Anyone wants to test some image tracking across android/ios devices might find some value in it (for a few weeks until it is obsolete!) I don't think it will work with arfoundation though as I think I saw a post that said that arfoundation and arcore/arkit in the same project throws errors.
So 2019.1 has been released!
Does anyone have any idea how to use the image tracking (which should be part of this release)?
So far I can't find anything that looks related...
Hi! Is there any progress in this functionality? Maybe it is possible to somehow cross-link with ARKit ?, I tried, but without the source of the ARKit XR Plugin, it’s impossible to do this as I understood ...
I lost my hope with this feature. I tried to add ARKit Image Tracking components to ARFoundation Scene but it didn't work.
They officially announced image tracking on their road map, so I'm assuming its in their somewhere..
@MrLeggo , in that video it says image tracking will be available in version 2019.1 which is already released. I think they'll release image tracking in version 2019.2 which is in alpha stage right now.
Yes, I assumed the feature is in there, just that I wasn't smart enough to find it!
I'm just going to add some speculation here but I would think now that it's almost May and Unity appears to have gone quiet on the subject, they are probably working with ARKit 3.0 and will not be releasing an update to AR Foundation until ARKit 3.0 is announced at WWDC. So my guess is we'll get the next update June 3rd.
Hmm, smart thinking!
@jimmya i'm sure you're getting tired of everyone hounding you with regards to image tracking functionality in the AR Foundation as it's a key feature that's missing for many people (having to deal with both plugins in the same app is not fun and the AR Foundation has been a god send).
With that said, are you able to confirm or deny the speculation of getting an updated version (with image tracking) on or around June 3rd? I think I can speak for a lot of people waiting on this feature that even telling us that the dev team is struggling with something is better than just saying it's coming soon or is imminent and then a month or more passes. Is it because you are working on compatibility with ARKit 3.0? Is the struggle on the ARKit side or the ARCore side (we're all devs here so I'm sure all of us can relate to the struggles of bugs)?
Any details you can pass on to us would be greatly appreciated. Thank you and thanks to all of the Unity team who are working on this.
Version 1.5 preview added support for marker tracking!
You mean arfoundation ? I don't see any 1.5 version?
Enable "Show preview package"
I'm ready to drink the kool-aid on xAvatarchikx cryptic claim.
@xAvatarchikx Any possible you could post the bare bones project? I have no idea how you're seeing what you're seeing, but I'm only seeming Version 1.1.0, even with preview packages on :-/
It is not there. Tested with 2019.1, 2019.2 and 2018.3
@m3rt32 just got it working by copying and pasting above manifest.json into the packages>manifest.json in the project.
@xAvatarchikx thank you so much!
@janlucvd just wanted to make sure you saw this-- solution posted above
hi @shawww ,
json link is broken. Can you upload it please?
Pal, link is not broken. Pastebin is just blocked in our lovely country. Here is another link that you can use:
Where exactly do I paste that text exactly? I don't see a manifest.json in Unity.
Also - anyone get an image track to work?
Ooh, thanks, this is interesting. I'm have some success, but seem to be stuck with this error:
Library\PackageCache\email@example.com\Runtime\AR\ARSessionOrigin.cs(2,19): error CS0234: The type or namespace name 'SpatialTracking' does not exist in the namespace 'UnityEngine' (are you missing an assembly reference?)
Anyone else run into this? Unity 2019.1.1
So using Windows explorer (not inside Unity itself) Mine was in the top project folder in Packages. That folder should be next to the Assets, Library and Temp folders. If tat helps at all...
Awesome Thx! It loaded. But until someone makes a tutorial video / manual I'm not talented enough to prepare a custom image to be tracked by a camera & have a 3D object reveal. I look forward to that day!
Great! it shows up on mine but I cannot use it due to an error that I have yet to fix!
@MrLeggo you need the dependencies, including Legacy XR Input Helpers i believe.
@janlucvd The ARFoundation docs note it. It's basically the same tutorial as ARKit 1.5 image targets (lots of tuts for that on YouTube), and you create the image asset the same way (it's a scriptable object, you add a texture reference to your target in the inspector and that's it). ARFoundation gives you a few handlers for on plane found, on plane lost, just hook into those instead of the ARKit ones. Unity has a great tutorial on C# delegates if you see the "+=" operator and get nervous.
JSON for future necroing:
Open path "Project\Library\PackageCache\firstname.lastname@example.org"
find file Unity.XR.ARFoundation.asmdef and Unity.XR.ARFoundation.Editor.asmdef
Well it seems to have all the scripts needed now and seems like it should work (thanks to @xAvatarchikx ) but I'm lost on how to do this. I add an AR Tracked Image Manager next to the session origin, create an image library, add my marker and indicate a cube prefab with AR Tracked Image script attached to it to the Tracked Image Prefab variable but nothing shows up anywhere.
Anybody made any progress on this? Any sample project would help gigantically
The staging registry is part of our internal deployment process. ARFoundation 1.5 will indeed support image tracking, and the recent activity on the staging registry is a result of our publishing process. However, there are additional dependencies which have not yet been published.
When it is officially published, the ARFoundation Samples GitHub repo will be updated with samples for the new features.
See also @mdurand 's response to a similar question here.
Hows LWRP looking with 1.5?
Apparently, 2d image tracking is available in Unity 2019.2 beta:
Thank you and thanks to all of the Unity team!
We can use 2D Image-Tracking in AR Foundation now.