Hello, We've been using ARExtensions to grab the native session pointer from the ARFoundation session subsystem and pass it to the Azure Spatial Anchors plugin. Everything was working with standard ARKit / Core. When we moved to ARFoundation, Android will receive the session pointer successfully, but crashes when we try to start the cloud anchor session. ARKit crashes when we try to pass in the native pointer. I know that once it hits the Microsoft AzureSpatialAnchors.DLL it's out of Unity's hands, and that is where it's crashing. But what I don't understand is why it would treat the native session handler from ARFoundation any different than the one from ARKit or ARCore. Help would be much appreciated!