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Bug Area Light Shadowmask broke in 2020.2

Discussion in 'High Definition Render Pipeline' started by ArchVizPRO, Dec 16, 2020.

  1. ArchVizPRO

    ArchVizPRO

    Joined:
    Apr 27, 2014
    Posts:
    457
    In Unity 2020.2.0f1 Area Light Shadowmask are broken. The same scene in 2020.1 looks correct.
    I have made a little sample scene to demonstrate this issue.
    The only light in the scene is a Mixed Area Light. Shaders are simple HDRP/Lit shaders.
    The error is very obvious on the Sphere. ShadowMask_Bug.jpg
    All channels look good, don't understand why I get this problem.
    Channels.jpg
    I have the same issue with a new asset I am working on. I can't release it until this problem is fixed. :(.
    2020-12-16_17h21_57.jpg
    You can download the Sample Scene project, here.
     
    Last edited: Dec 17, 2020
  2. keeponshading

    keeponshading

    Joined:
    Sep 6, 2018
    Posts:
    937
    Unity 2021.1.0b1 with HDRP 11.0.0 has same issue.
     
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  3. chap-unity

    chap-unity

    Unity Technologies

    Joined:
    Nov 4, 2019
    Posts:
    766
    Managed to repro on latest HDRP and logged the issue.
    Thanks for reporting. You can follow it here if needed. (give it a few hours)

    Can you give the HDRP version on 2020.1 were it was working properly ?
     
  4. chap-unity

    chap-unity

    Unity Technologies

    Joined:
    Nov 4, 2019
    Posts:
    766
    ArchVizPRO and keeponshading like this.
  5. keeponshading

    keeponshading

    Joined:
    Sep 6, 2018
    Posts:
    937
    Hi.
    For me the issue is back in
    Unity 2021.1.0b4 HDRP 11.0.0.
    It was solved around 5 days before i tested in 2021.1.0b2 HDRP 11.0.0..

    Unity 2020.2.2f, HDRP 10.2.2 has the issue too.
     
    ArchVizPRO likes this.