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Area light baking broken, continuous baking slow

Discussion in 'Unity 5 Pre-order Beta' started by AustinRichards, Dec 11, 2014.

  1. AustinRichards

    AustinRichards

    Joined:
    Apr 4, 2013
    Posts:
    321
    I'm using Unity 5 B16.

    I have an area light in the scene, and a bridge. The lightmapping will get stuck everytime when there's an area light in the scene.

    Also, continuous baking is very very laggy when using large terrains. I have a terrain that's 3000x3000, 2048 resolution. Whenever I do a change that affects the terrain visually, like an emissive sphere above the terrain, it has to rebake the entire terrain (isn't it supposed to be pieced into chunks?) and takes a couple minutes. During that time the editor is too slow to do anything with. I also have a very fast computer. Yes, I can turn continuous baking off... but the feature would be really excellent if I could use it with less issues.
     
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    Hi! Please file a bug report with the area light + bridge scene. Thanks!

    Even when moving one object, we currently have to recalculate for the entire terrain. For 5.X we will experiment with a voxel based approach, which should make it possible for us only update the parts of the scene that actually changed.