Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Are You Getting Tired Of Games Yet?

Discussion in 'General Discussion' started by GarBenjamin, Jan 19, 2016.

  1. GarBenjamin

    GarBenjamin

    Joined:
    Dec 26, 2013
    Posts:
    7,441
    With all of the games being released I've noticed my interest in them has faded somewhat over even a year ago.

    Maybe it is due to receiving emails daily (or at least seems) from Bundle Stars, Steam and other sites showing me the next batch of games I can buy for a couple dollars

    Or maybe it is due to seeing all of the games announced here on these forums. Or possibly a combination of the two.

    All I know is there was a time I actually looked forward to hearing about new games. Not any more. I think mainly because I hear about loads of them every day on here, Twitter, email just constantly really.

    Has anyone else noticed that games are starting to lose their appeal. Less interest in them in general and the excitement is basically nil?
     
  2. tedthebug

    tedthebug

    Joined:
    May 6, 2015
    Posts:
    2,570
    I'm in the same boat. I used to play a lot & once I started trying to make my own I found it hard to be excited about a game.......actually that isn't quite accurate. Sometimes I see something that looks really good &/or interesting but then I never get motivated enough to play it. I may buy it & glance up to watch a bit while the family play it but that's about it. I was always to busy thinking of game ideas & testing them in a prototype, & then it was hard to do that as I couldn't prototype as quick as I was thinking of things to try (all separate ideas).

    Now I'm at this weird point where I'm currently play testing a paper prototype of a touch pad game that players are wanting a physical copy of as well so I researched board games & found some good sites like www.bgdf.com & www.boardgamegeek.com & www.thegamecrafter.com (where you can publish your game or even order 1 copy just for yourself for play testing). There's some competitions that took my fancy so I'm madly designing another game for one of them. The only link to Unity in them is that they could in theory be made into apps as well, yet for some reason I'm more enthused by them than by the ideas I have for things I can only do in a game engine.

    Thinking as to why all I can come up with is the physicality of the board/card games as I play test is better feedback than just testing primitives in unity without all the flashbang of particles & sound that is added during the dressing up stage of a digital game. This in turn has probably influenced part of my lack of enthusiasm to playing digital games, there's just something to unpacking a box that is better than picking up a controller.
     
    GarBenjamin likes this.
  3. JamesLeeNZ

    JamesLeeNZ

    Joined:
    Nov 15, 2011
    Posts:
    5,616
    im looking forward to the next xcom... due to drop in a few weeks.
     
    landon912, Arowx, Debhon and 3 others like this.
  4. BFGames

    BFGames

    Joined:
    Oct 2, 2012
    Posts:
    1,543
    Played LoL since early beta. Still plays it (mostly with friends) and still enjoy it.
     
    Gigiwoo and GarBenjamin like this.
  5. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    9,763
    Most AAA games, yeah. Nowadays I just shuffle through itch.io to find things to play instead.
     
    Ony and GarBenjamin like this.
  6. Farelle

    Farelle

    Joined:
    Feb 20, 2015
    Posts:
    504
    I did get bored with most games, but I'm not sure if it's just that I'm more interested in developing them instead of playing or if it's the stress at home, due to 1 year old kid (makes playing in peace really hard) or if it has to do with constant disappointment in games....seriously, how many games out there that are being published are actually in a state that could be called finished? even when taking out all the early access games, betas, alphas etc. I downloaded so many games that were supposed to be finished but just felt incomplete :/ or looking like someone tried to make money and put no heart in it...of course thats difficult to proof, but it sure feels that way with some games...
     
  7. angrypenguin

    angrypenguin

    Joined:
    Dec 29, 2011
    Posts:
    15,516
    I don't really care about hearing about them, because I've heard it all before. That said, I do love playing them. I've mentioned in the past that I usually swing between spending lots of time making games and spending lots of time playing them.

    That said, it takes a really good game to hold my interest these days. There are so many games out there that if something isn't outstanding in some way I won't bother playing it a second time - I'll move on to the next thing.
     
    Martin_H and GarBenjamin like this.
  8. zombiegorilla

    zombiegorilla

    Moderator

    Joined:
    May 8, 2012
    Posts:
    8,982
    I go through cycles. Right now, I am pretty bored. I want to play Fallout 4, but every time I think I want to sit down and play, I find I really don't.
     
    Ony, Martin_H and GarBenjamin like this.
  9. zombiegorilla

    zombiegorilla

    Moderator

    Joined:
    May 8, 2012
    Posts:
    8,982
    Yea, it is pretty easy to tell most times. But I don't what is worse, someone putting no love into a game to make a buck, or someone who put a lot of love into a game, and it doesn't show. That somehow feels sadder to me.
     
  10. GarBenjamin

    GarBenjamin

    Joined:
    Dec 26, 2013
    Posts:
    7,441
    Good stuff. Thanks for dropping in.

    It's kind of ironic because I have been playing a lot more Diablo 3 again the past several days. I was playing a lot of different games on Game Oldies, Kongregate, GameJolt, Steam and games (mainly WIP) from these forums and other sites. Basically every day I was spending at least 45 minutes just playing various games. A lot of Indie games just random stuff basically.

    @angrypenguin I think that's a big part of it. There are just so many of them out there and I have played so many different games it's kind of like they are all starting to run together in my head. Like they almost all seem like dozens of other games at this point if that makes sense?

    @zombiegorilla I've had that too. Thinking about playing a game. Like I was going to check out The Witcher 2 (figured I'd play that before 3) and whenever I sat down to give it a go I just had no interest in it.

    Maybe I have gamer burnout. Yet I kind of actually have game dev burnout at the moment too. That rarely ever happens. Maybe I am "suffering" from games overload and just need to spend some time in D3 mindlessly crushing enemies and leveling. :)
     
  11. tedthebug

    tedthebug

    Joined:
    May 6, 2015
    Posts:
    2,570
    We were told the average person spends about 6yrs working in the games industry then move in to something else. They may come back but many don't as they just got burnt out or ended up finding no joy in doing it any more. Maybe it's the same for playing games
     
    GarBenjamin likes this.
  12. angrypenguin

    angrypenguin

    Joined:
    Dec 29, 2011
    Posts:
    15,516
    If you're suffering from overload of something, maybe you should do something else for a bit? ;)
     
    Last edited: Jan 20, 2016
    Kiwasi, elmar1028 and GarBenjamin like this.
  13. GarBenjamin

    GarBenjamin

    Joined:
    Dec 26, 2013
    Posts:
    7,441
    Ha ha. Well I don't think that will be the case because I have been playing them for decades. Still remember how cool it was to play Parsec on my TI-99/4a and those Scott Adams adventure on the VIC-20.

    I think I have just immersed myself so much in all of this Indie Games stuff the past two years that I have burn out from it. It's almost like where I used to look for Indie games (back when they were not called Indie games) all the time I am now actually thinking more about checking out the modern AAA games.

    So I think that may be the real cause of my burnout. I think I will just set up a filter to move all of the emails from Bundle Stars, Steam and other sites into my Trash folder and just not think much about Indie games for a bit.

    Probably a week or so of that and my mind will get back to normal. I'm thinking I have probably read about, watched videos of and played at least 5,000 to 10,000 Indie games in the past two years. Kongregate and GameJolt makes it incredibly easy to play 10 or 15 of them each evening. And of course around here there are new games to check out daily. If not playing them reading about them or watching videos.
     
  14. angrypenguin

    angrypenguin

    Joined:
    Dec 29, 2011
    Posts:
    15,516
    Yeah, I've never done that. To me they're all just "games". I don't care who made something or what it's budget is. Either it grabs my interest or it doesn't. If it does I'll play it. If it doesn't I won't.

    This does have the downside that because most independent games aren't marketed as loudly as their high-budget brethren it's pretty easy for them to get overlooked. The Humble Bundles and such can only bring a few things to peoples' attention each week, and there's a lot more stuff out there than that.
     
    GarBenjamin likes this.
  15. Aiursrage2k

    Aiursrage2k

    Joined:
    Nov 1, 2009
    Posts:
    4,835
    I havent seen any games create any buzz since undertale and downwell. I cant think of any AAA game Im looking forward to.
     
    GarBenjamin likes this.
  16. SteveJ

    SteveJ

    Joined:
    Mar 26, 2010
    Posts:
    3,066
    I think that would make for an interesting poll... how many hours a week do you spend MAKING games, and how many hours a week do you spend PLAYING games.

    In my case, I play a LOT. I keep up to date on what's coming out, I have my list of stuff I'm looking forward to, I know release dates, I day-one-purchase, etc.

    I try to spend fairly equal amounts of time playing games and making games.
     
    GarBenjamin likes this.
  17. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,884
    I can only sit and play classics, I hate all AAA games today, literally every single one of them.
    Only Alien Isolation turned out to be amazing, because it really makes it feel like the movies but scarier.
    They did an amazing job on that game, but anything else - nope I can only sit and play any AAA game for 20 minutes,
    then I just stop playing them.

    I'd rather make my game than play any games, I don't loose any motivation from there being a lot of games being released.
    Because I know 95% of them are junk games for a quick buck. So it's almost no competition, I am working on my marketing right now, which I have a feeling it's going to really help.

    Already working with billboard companies as well, when game is released I am going to put a billboard somewhere VERY busy, also internet advertising, youtube advertising, etc.

    Working on strategies before actually doing them though.
    I am going to make sure my game is known, whether that's going through the news, etc. Idc - I am going to go for every possible source of hard advertising - not just internet marketing. Why would I spend literally thousands upon thousands of dollars? Because I am confident it will actually be noticed.

    Whether or not it's the right choice - I will leave that to marketing teams to figure out the best possible ways to gain attention from the real world - not just google.
     
    GarBenjamin likes this.
  18. aer0ace

    aer0ace

    Joined:
    May 11, 2012
    Posts:
    1,511
    I just needed to reply to this before reading the rest of the thread. If there's any game that will pull me away from my normal routine, including gamedev, is XCOM 2.

    It's like, XCOM 2 to me will be like Fallout 4 was to a lot of people, the whole "I'm shuttering myself from the rest of the world" phenomenon.

    But that said, I'm glad it was delayed to February from its original release date. It gave me time to continue working on my games, and gave them time to make it the best game it can be. But even now, I may consider holding off on playing yet again, as my financial strategy has changed for the next few months and I may need to bust my ass working even harder, so I may have to hold out on it until later in the year. It makes me more bummed to know that it has mod support, and I won't have time to mod for it. I would really love to see an ExoSquad mod, if I don't ever get a chance to start one.

    Anyway, aside from that game, yes, it's hard for me to get excited about most other games.
     
    landon912 likes this.
  19. aer0ace

    aer0ace

    Joined:
    May 11, 2012
    Posts:
    1,511
    When I was in a gaming/gamedev slump, I was slowly taking interest into 3D printing. I got a cheap PrintrBot for around $300, and it's actually a pretty fun (but expensive) hobby. This was also about the time I was making more expendable income (not so much the case now). It's pretty fun making something in Blender and seeing it built in real space. The part I didn't know is that there is a significant amount of post processing to do to get a finished look. You get to learn the different types of plastics to use, and the different types of finishing techniques. Takes a lot of patience, but is one of those activities that's rewarding in itself, and not really about the end goal.

    Other hobbies might be the Arduino/Raspberry Pi scene. There are some pretty cool things you can do with those.
     
  20. aer0ace

    aer0ace

    Joined:
    May 11, 2012
    Posts:
    1,511
    So, I feel like I hit the point where you are at around 2007. I'd say the time Crysis was released. At the time, Crysis required a monster rig to run, it looked really pretty, but it seems like the game industry was starting to plateau as far as gamedev innovation. At this point, I asked myself if I'd play a AAA game that didn't look as good as Crysis. With games like Half-Life 2 that were 3 years old to that point, that answer was a definite YES. What that meant was, I could wait 2-3 years for a AAA title to drop to less than 50-60% its original price and still be happy with the gameplay experience. During that 2-3 years, the game gains in popularity, reputation, and legend, and you get a hint of timelessness. Those are the games I want to play and am willing to spend part of my life experiencing.
    From then on, I played F.E.A.R. three years after release, Doom 3, three years after, Mass Effect three years after, Bioshock two years after, American McGee's Alice 12 years after!, etc, etc. and my experiences with those games are extremely memorable, and I believe they are just as memorable as if I had played the game at time of release.
    To this day, I can say I'll enjoy the Half-Life 2 experience than a game like Crysis.

    I know I'm just mentioning the AAA titles. But this was around the time Indie games started gaining popularity, and subsequently flooding the market. Your disillusionment is furthering the notion of the Indiepocalypse for the ever increasing number of hopeful indie game developers. I applied the logic I expressed above to the indie game market as well.

    You also have services like gog.com that launches an initiative to restore classic games. This means you can save up a back catalog of all the games you really want to play and be somewhat guaranteed that those games will be around to save for retirement. It's like watching old episodes of Twilight Zone and Hitchcock Presents (disclosure: I love watching these old shows). That was another point I have about 2007 Crysis. Games after this point will seem more timeless than games prior. You can really see the age of some games before this point, like Daikatana.

    You want to play the legends. Let the games age, and the real gems will show themselves.
     
    Last edited: Jan 20, 2016
    GarBenjamin likes this.
  21. MurDocINC

    MurDocINC

    Joined:
    Apr 12, 2013
    Posts:
    265
    I love games but I hate when my responsibilities stack up and life really loves unexpectedly shoveling those up there.
     
    GarBenjamin likes this.
  22. neginfinity

    neginfinity

    Joined:
    Jan 27, 2013
    Posts:
    13,327
    If you're making games, then you should play games too..

    While there's a lot of overhyped boring AAA junk, good games that are worth playing are still being released now and then.
     
    GarBenjamin likes this.
  23. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,141
    It's a bit of both for me. There are times when I feel like I've largely lost interest in games but there are enough genres now that if I lose interest with one I can usually switch to another and still continue to enjoy them. Actually wanting to follow along in their hype usually requires them to be in my favorite genres or have unusual features.
     
    GarBenjamin and Kiwasi like this.
  24. eskovas

    eskovas

    Joined:
    Dec 2, 2009
    Posts:
    1,373
    A little bit yeah, but for different reasons.

    Since game development is my hobby, it kinda switched with gaming as a hobby. I much rather prefer spending time working on a game than playing games most of the time.
    I still play every now and then some games like Battlefield, Kerbal Space Program, and almost every day i make a run in Euro Truck Simulator to relax a bit :D
    And with a job and finishing studies, i get even less time to spend on those things.

    I also think that as developing games, you start over-analyzing other games when you play them, leading to a less enjoyable experience, and those moments that you used to think were amazing aren't anymore.

    I still get hyped for new games, but most likely won't be playing them :(
    Ever since i sold my PS3 2 years ago, i've been playing games less and less.

    Most of the time i prefer just watching a stream on Twitch than playing those games.
     
    GarBenjamin likes this.
  25. Blacklight

    Blacklight

    Joined:
    Dec 6, 2009
    Posts:
    1,241
    I have been feeling a little burned out lately.

    I thought I was getting tired of games in general until I played Undertale. I reckon I'm really just starting to notice how developers seem to value the quantity of content over its quality, and how most larger studios are watering down all their games to conform to the current trends and appeal to all markets rather than focus and create something really memorable. I was incredibly disappointed by Fallout 4 because, while it was still a good game, Bethesda seemed intent on ripping out everything that made Fallout unique in favour of making the game a slight expansion on Far Cry.

    There's also the potential problem that I might be associating the shoddy business practices of publishers and developers with their games too much. I've found my opinions of several games soured by the inclusion of micro transactions and huge amounts of DLC.
     
    GarBenjamin likes this.
  26. Not_Sure

    Not_Sure

    Joined:
    Dec 13, 2011
    Posts:
    3,541
    I'm fairly poor so I get very excited about getting a new game.
     
    aer0ace, Tomnnn and GarBenjamin like this.
  27. Tomnnn

    Tomnnn

    Joined:
    May 23, 2013
    Posts:
    4,148
    I get letdown a lot with gaming recently. This generation has been one of ports and poor optimization. 'next gen' consoles + fallout => 80% of your time will be watching loading screens. It's outrageous, you spend more time watching the game instead of playing it than you would in telltale games, and that's saying something!!
     
    aer0ace and GarBenjamin like this.
  28. Deleted User

    Deleted User

    Guest

    I never ever get tired of games. Creating video games are my passion.
     
    GarBenjamin likes this.
  29. Haseeb_BSAA

    Haseeb_BSAA

    Joined:
    Aug 20, 2014
    Posts:
    316
    I find it weird when my mates are upgrading their systems to get better GRAPHICS , while the only thing I ever cared about was fun GAMEPLAY. Which unfortunately I do not find in most of the games today. Maybe it's just me. But considering that how those games 10 years ago had all those things which now fans demand to be included in the new releases. It's true that when game developers had new stuff to explore , they put all their efforts into achieving that thing , now that we've advanced so much in development , 9 out of 10 games are dumbed down versions of old better games.

    For me , most of the games were fun till the end of PS2 era. I still would love to play games like Shadow of the Colossus , Budokai Tenkaichi 3 , Tekken 5 etc. And won't get bored. Even there are a lot of fun games in 360/PS3 . But now ....... I'm really not into this era of gaming. I know the graphics are astonishing , but that's not what I loved.
     
    GarBenjamin likes this.
  30. dogmachris

    dogmachris

    Joined:
    Sep 15, 2014
    Posts:
    1,373
    I'm kinda stuck with old school games. Theres not much to get me out of my boots these days except for some AAA titles, but I still enjoy playing some of the old stuff aswell.
     
    aer0ace, GarBenjamin and Haseeb_BSAA like this.
  31. tiggus

    tiggus

    Joined:
    Sep 2, 2010
    Posts:
    1,240
    I play less games than when I was younger(less time, more work/hobbies) and there are so many games on the market now I usually end up playing the hits from 2-3 years ago of the genres I like.

    For instance I'm playing FTL right now and it came out ages ago. I'm just getting around to it now...but I wouldn't say I like games less. I'm very picky and only play a game if I know pretty much immediately it is worth my time.

    I hate to say it but the recent Fallout did not grab me at all and I've barely spent time playing it.
     
    landon912, aer0ace and GarBenjamin like this.
  32. Master-Frog

    Master-Frog

    Joined:
    Jun 22, 2015
    Posts:
    2,302
    Not really. Which is not surprising, since I play fewer games than most people and I am selective about the ones I choose to play. I pretty much won't play something without a recommendation. I do test people's projects for feedback, but since most people don't post finished games I feel like they do not count.

    I will say, also, that I have adopted an attitude that a good game is like a good book. It should be personal, powerful and it should change you forever. Reading every book on the shelf will not help you find the next one that is meant for you. Same with games.

    That also means that to make something that is good and truly special is not something one simply does in a jam or a coding binge. So, I guess my expectation of most AAA games is that they will be technically advanced, artistically beautiful time passers with generic everything. They're like pop music or TV.

    You want something neat, and not to get sick of games, you need to narrow your search criteria. If you are sick and just don't feel like being a part of this world anymore, for God's sake and the sake of your own happiness, try something different.

    Write a book or something.
     
    GarBenjamin likes this.
  33. imaginaryhuman

    imaginaryhuman

    Joined:
    Mar 21, 2010
    Posts:
    5,834
    Here's my take. You as a human being have a brain that learns. It familiarizes and builds upon past experiences. Each time you expose yourself to something 'new', it starts to learn it. And then after a short time, instead of only experiencing the newness and freshness, your brain starts pulling up memories and pre-built pathways that add extra layers of filtering and meaning to what you're experiencing. Before long you are so familiar with the thing that you can barely see it as something new and fresh and instead it starts to seem old and like you already did it. And the brain doesn't really like having to redo stuff it already has done. Once it's adapted, it's adapted. It's like lifting weights and making your body stronger but after a while your body adjusts and stops growing more. You have to add heavier weights - something new, something differenent, otherwise you'll stop progressing. And then if you stop that stimulation altogether, your body will keep adapting and you'll lose even some of what you gained.

    So you're exposing yourself to all this game input and after a while you're learning and becoming familiar and you're thinking that your brain is just always having a fresh experience, but over time it isn't. You're accumulating experience. And as you do that, the brain also starts to generalize and make abstract what it's learning. It shifts from being distracted by something totally new to seeing past the superficial surface details to the things which are more subtle etc. And this is where you start to notice that this game, and that game, and that other game, are all basically the same. You start to realize they all basically are doing the same thing, just that they try to pretend that they are unique in superficial ways with all this visual illusion and appearances. But this surface stuff, it's all empty and it only cons you to think something different is going on, up to a point. After a while you see through it and you learn. And now you can't see it in the same way because 'its game' is over... you've transcended the challenge of what it has presented to you... not just the challenges that people built into the game - not artificial goals - but the simple brain goal of 'cognizing' and learning. Now you can't unlearn. You can't un-see. So now this spreads and all these games start to look same-old same-old... yet another FPS, yet another tower defense, yet another space shooter, etc.... you're no longer satisfied with the shiny surface bullshit and you need something either much deeper or something completely contrasting to what you're use to, in order to get your attention. You've become numb.

    So unless you're going to do something about this constant learning, and unless the games people come out with do something about it, after a while you're going to use up your `quota` of freshness in your brain and you'll have 'used up' gaming. Particularly if the game is quite fixed in its experience and you're not seeing much new or its not very original or doesn't break new ground or is just like the other 100 tower defense games with the same basic mechanics, then you're soon going to get bored. Always you are consuming this material and digesting it and absorbing it. You can only digest so much. So what does that mean for your desired 'I want to be able to play and enjoy games forever' goal? It kind of puts the brakes on it and eventually stops it. ....unless something jarring and new and different comes along to shake you up.

    The sorry tale is that a vast majority of games, particularly indie games, are copy-cat and same-same and even though indie is touted as being more original or experimental (and it can be) it is still filled with games that rely on superficial surface distractions, eye-candy, always 'adding more stuff', same old genres, same old mechanics etc... and eventually you just see through it. And you're left wanting and looking for a deeper meaning than this. And then you ask yourself why the f(*#&$ isn't anyone making the game that you feel should be out there, and why is everyone making all this other stuff that just doesn't satisfy me anymore? And then you go off on a fantasy trip about how you will be the savior of the gaming world... but that's a whole other story.

    There are some games that have held my attention much more than others, and they tend to be the ones that have more longevity by keeping things different each time... more random levels, more procedural content, more switching things up. The more the game stays fixed and has only one way to play it the easier is to memorize and this really cuts down on its replay value. It's like a joke where you hear the punchline and now you can't hear the joke again because you already know it. You don't want one joke, you want a joke machine. The brain responds and its only alerted to something that is really different and unusual and 'new' that it doesn't understand or has never seen before. That's why its good for your game to be unique and different and even quirky/unusual, to stand out not from the crowd but to stand out from the brain's accumulated history of all game experiences. Be a pioneer.
     
    GarBenjamin and Deleted User like this.
  34. Master-Frog

    Master-Frog

    Joined:
    Jun 22, 2015
    Posts:
    2,302
    I still don't get why we still talk about games as purely mechanical things, and we don't talk about story as being part of the medium.

    Maybe that's why you don't "get" it, why you grow bored. You aren't experiencing all they have to offer, thinking "games" are this scientific, technical medium and so you approach them with this emotionless mindset like they're a piece of IKEA furniture. Maybe if you add a fifth leg the chair will be new again.
     
    Martin_H and dogmachris like this.
  35. dogmachris

    dogmachris

    Joined:
    Sep 15, 2014
    Posts:
    1,373
    My words in your mouth - we've had that in a topic in the past.
     
    Master-Frog likes this.
  36. Deleted User

    Deleted User

    Guest

    Like @imaginaryhuman says, you get the "eye" which isn't a nice place to be. You get bored of doing tedious duties and concentrate on detail that serves no purpose but to slow you down. Then when you play games, the "eye" detracts from the experience because it's too busy pointing out all the mistakes in said game.

    Every now and again I really do just have to step away for a week, or I'll play a game and not enjoy it or work on a game with the same result.

    Whoever said, if it's a hobby keep it as a hobby is very much correct. Doing it as a job really does suck a lot of the fun out of it, not to say I'd want to do anything else.. But games as a medium doesn't have the same impact they used to..
     
    Martin_H likes this.
  37. GarBenjamin

    GarBenjamin

    Joined:
    Dec 26, 2013
    Posts:
    7,441
    @imaginaryhuman you make some great points. The thing is at this point (after playing or at least checking out 5,000 to 10,000 different Indie games over the past 2 year) I have seen so many quirky/unusual/just plain weird games to a large degree I think that is what I am burnt out on.

    I've played games with "paper characters", puppets, stick figures, puzzle games, shmups, strategy games, fps, zombies galore, dungeon hacks, clickers, rpgs and so on. There are just so many different games out there.

    I'd actually recommend people to take a year or two and just check out 10 to 20 games or so every day. Try things you wouldn't normally try even (such as clicker games for me yet I found one that was oddly addicting for a short while). Only by doing so can people truly understand why I mention "so many games" as much as I do.

    My brain has returned somewhat today. At least as far as wanting to work on my game again. I've had little desire to do that over the past several days.
     
  38. RichardKain

    RichardKain

    Joined:
    Oct 1, 2012
    Posts:
    1,261
    Nope, I'm still obsessed with games. My issue is more along the lines of selection-shock. My personal collection of games has grown to the point where I hesitate whenever looking at the shelf and deciding what I want to play. And there's always the lingering knowledge that playing a game means that I'm spending less time on making a game, as well as spending time on all the other chores and activities in my life. This is the issue with having 2000+ games at your immediate disposal at any given time.
     
    GarBenjamin likes this.
  39. tedthebug

    tedthebug

    Joined:
    May 6, 2015
    Posts:
    2,570
    It's probably something for a different thread but has anyone else found that their view of games is sort of a bell curve aligning with available technology? At first games were simple due to memory & graphic constraints but still amazing just because they were so new & different. As memory increased the games got better as more could be done. Then graphics got separated out so the graphics improved to match some of that excellent gameplay, but both were still limited to a degree. This is sort of the apex for me because after that as memory & speed of both cpu & gpu increased after that what got added to make use of it all was largely padding, almost like they felt that because all that power was there they had to use it.

    As I said, maybe this is a separate topic but I'm thinking that this is a large part of my problem with modern games. When things were limited only what was necessary was in the game, now everything including the kitchen sink is included which buries the actual game.
     
    GarBenjamin likes this.
  40. imaginaryhuman

    imaginaryhuman

    Joined:
    Mar 21, 2010
    Posts:
    5,834
    A huge amount has advanced in graphics and tools like Unity have made creating games waaaaaay easier and quicker, and at a higher level, than it used to be. But then you go on an app store, and you search, maybe look at tower defense games, and you find hundreds of them and almost every single one is the exact same formula. There was even a really slick looking one that came out recently, I thought - mm surely it's a good game... thought I'd have a go. Loaded it, and immediately discovered... yep... its a predefined rectangular track, some enemies spawn over here with pre-animated 3d models and they follow straight lines and you put these 3d modelled towers on these predestined places (if you can afford to) and ... that's it. And it's the same as.... 1000 other games in that regard. The ONLY thing that's different about is maybe the quality of the models or graphics or how it animates. Completely soulless empty garbage. Needless to say I deleted it quickly, and asked myself how a company or group of people could put so much time and effort and money into a game like that and come out the other end with some cookie-cutter crap that's all shiny on the surface and has absolutely no heart.
     
    aer0ace and GarBenjamin like this.
  41. Deleted User

    Deleted User

    Guest

    It doesn't matter how effective tools become, it's still VERY difficult to make large games with multiple systems. Even making a game like Fallout 3 based on a template is no mean feat (if you want an ounce of consistency and originality).

    It also costs money (for art tools at least) which many just won't commit to.

    Plus the time / risk factor isn't in their favour, it's quicker to pump out games in weeks which might have some small ROI than a massive experience that might just flop.
     
  42. Gigiwoo

    Gigiwoo

    Joined:
    Mar 16, 2011
    Posts:
    2,981
    "Everything in moderation, including moderation." - Oscar Wilde

    Gigi
     
  43. GarBenjamin

    GarBenjamin

    Joined:
    Dec 26, 2013
    Posts:
    7,441
    Lots of great input in here.

    I notice a fair amount of people mention games all being about the same (old) thing. Definitely that is true to quite a degree. I mean sure there are a many different art styles but that is basically just the "box" the game is wrapped in. And at this point everything that was tried has been retried and then tried another few hundred times or so it seems based on what I found over the past two years.

    There are some different mechanics that have been explored as well. Again, I think the majority (if not all) of those original fresh mechanics have been re-explored hundreds of times as well.

    The only thing that still doesn't seem to be common is just good ole fashioned well-programmed stuff. And that makes sense really.

    It's like for enemies there are some games with some cool enemy behavior but for the most part it is still the old "throw a large pack of mindless whatever" at the player. Or jack up the armor/hit points, speed, etc of the enemies.

    It's kind of odd since I have never used a Waypoint System for any game project. All enemies are always programmed to scan their environment and figure out what to do based on what they find. Just how I have always done it.

    Several days ago I bought an asset for waypoint systems and checked it out for my game. On one hand it is cool because I was able to quickly map out paths for the enemies to roam around on. Yet at the same time this makes me think this is a part of why many games come across as seeming kind of lame or at least kind of the same. Probably a lot of games are simply using this kind of predefined enemy movement.

    I think it can be good don't get me wrong. Just saying this is probably why a lot of stuff feels the same. If most people are using way point systems or packaged AI it just makes sense the games would have a similar feel.

    Makes me think that my way of writing everything from scratch may not be so foolish after all.

    And that has me interested in working on my game again. So the next few days will be spent on building the enemy behavior. Not waypoints or canned stuff. My approach for enemy AI has always been "if this was me what would I do" modified by any strengths and weaknesses of that specific class and then figure out what methods are needed to do that.

    Which are generally something like MoveForward, ScanForObjectsOfInterest (which could be the player, a branch allowing another path, a wall meaning no more going forward, a treasure, etc) and even a simple memory to store these ItemsOfInterest that remains active for x amount of time depending on the memory retention of that given enemy.

    So anyway... just maybe doing things this "old school" tedious way will end up making something different one day. :)
     
    Last edited: Jan 20, 2016
  44. Teila

    Teila

    Joined:
    Jan 13, 2013
    Posts:
    6,929
    Same here. I lost interest when I started making my own games. :)
     
    GarBenjamin likes this.
  45. Master-Frog

    Master-Frog

    Joined:
    Jun 22, 2015
    Posts:
    2,302
    It has long been established "how to make a game". Games have been made. It is not a rare skill. The mindset of "I can make a game, and that is worth people's attention" needs to die. It stopped being significant years ago.

    It is like any other artistic medium, it is a vehicle for self-expression, for satire, for comedy or horror... either you have something to say or you have nothing to say. A game all by itself, is worth nothing more than a fanfiction novel or an amateur art student film.
     
    Martin_H and GarBenjamin like this.
  46. aer0ace

    aer0ace

    Joined:
    May 11, 2012
    Posts:
    1,511
    Yup. As I mentioned, circa 2007, when Crysis got released. Lol. It sounds like I have it out for Crysis. I actually played the game in 2010, and loved it. It still wasn't as good as Half-Life 2, but it still had its own merits. After I finish a game (or even a movie), I ask myself, "Was it worth the time investment? What did I gain out of it? Did it enrich my life?" If it wasn't worth the time investment, I try to avoid similar situations in the future. The most recent occurrence of this with me was Mad Max: Fury Road. I watched that movie because it got such rave reviews, but afterward, felt that I just wasted 2 hours of my life. Lol.
     
    GarBenjamin likes this.
  47. Rasly233

    Rasly233

    Joined:
    Feb 19, 2015
    Posts:
    264
    Yes, people lose interest because all new games today are basically just clones of games that already exist. They just use new technology mske better graphics and then put some stupid story on top of it so you feel like youre watching a freaking movie with quicktime events, just look what happen to resident evil... it is not a game anymore it is just a very stupid way to watch a movie!

    I got a bit emotional =P what i mean is that there are too many games with exactly same gameplay lately, so no wonder it is getting boring.
     
    GarBenjamin likes this.
  48. landon912

    landon912

    Joined:
    Nov 8, 2011
    Posts:
    1,579
    I don't what it is about the last year or so of games, but all AAA franchises really felt stale. Maybe because I grew up gaming when all these franchises first started. I've found myself playing gems that I missed from the past. The entire XCOM series, Spec Ops: The Line(The cookie cutter gameplay is a feature!!!), Europa Universalis, Crusader Kings, Hearts of Iron, etc.

    The only blockbuster that I'm excited for is XCOM 2, but even then, I didn't finish the article in Game Informer about it either. Oh well, I guess we'll see how the stone falls. This year has been an odd struggle.
     
    Martin_H and GarBenjamin like this.
  49. voltage

    voltage

    Joined:
    Nov 11, 2011
    Posts:
    515
    I'm pretty smitten with Nintendo as of the last few years. I went on to Microsoft and Sony after the N64 like most people and became disenchanted with third-party titles around 6 years ago. Plus you can't shuffle through Steam for five minutes without seeing another "simulator" game.

    So I stick with Nintendo.

    And call me crazy, but I think Ouya is pretty fun.
     
    Tomnnn and GarBenjamin like this.
  50. Arowx

    Arowx

    Joined:
    Nov 12, 2009
    Posts:
    8,194
    The advent of the age of VR and you're bored with games!?

    In a time of the indie game tsunami, when probably more games are being made than in any other time in history!

    OK maybe we could be a bit spoilt for choice, too many clones and mounds of shovelware but surely there should be some fun and amazing gems out there?
     
    GarBenjamin likes this.