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Are there any mesh-subdivision solutions available for Unity (Not tesselation)

Discussion in 'General Graphics' started by Parallel_, Nov 11, 2016.

  1. Parallel_

    Parallel_

    Joined:
    Dec 9, 2012
    Posts:
    90
    I'm looking for something like turbosmooth or OpenSubdiv but to be applied to meshes inside unity before runtime. I searched, and it doesn't seem like there is such a thing, all I can find are threads that say it would difficult or a messy shader job, and maybe even only possible with dx11. Anything ?