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Question Are there any (known) hardware limitations?

Discussion in 'Unity Render Streaming' started by Sindbad-von-See, Mar 17, 2022.

  1. Sindbad-von-See

    Sindbad-von-See

    Joined:
    Jun 23, 2020
    Posts:
    4
    Hi there,
    We are currently developing a Windows project with which it should be possible to stream to multiple (Android) devices. We got some Samsung Galaxy Tab A7 and A8 as test devices. The strange thing is that the Tab A7 reproduces the stream of our program perfectly, but the A8 lags extremely every time. (Under controlled test conditions - so bandwidth etc is not an issue...) That suggests it has something to do with the hardware.
    Are there any known hardware limitations (besides not supporting ARMv7)?
     
  2. kazuki_unity729

    kazuki_unity729

    Unity Technologies

    Joined:
    Aug 2, 2018
    Posts:
    803
    What codec are you using?
    Android Media Codec are used to implement H264 and other codecs in the package.
    Android Media Codec uses hardware acceleration for video encoding/decoding.