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Question Are there any easy way of adding collision to ground mesh?

Discussion in 'Physics' started by hailkor, Aug 10, 2020.

  1. hailkor

    hailkor

    Joined:
    Aug 10, 2020
    Posts:
    2
    Hi,

    Pretty new at this, and don't really know what the best way to go about this is.

    The issue is, I've created a level in blender, which is a pretty low-poly mesh island.
    upload_2020-8-10_22-19-56.png

    What would be the best way to create colliders in Unity for such a mesh?
    Manually adding box colliders and so on, would take quite a lot of time? If that is the way to go, any tips for doing this quickly? I don't really mind putting in the work, but I would prefer being smart about it :)

    Thanks!
     
  2. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    2,662
  3. hailkor

    hailkor

    Joined:
    Aug 10, 2020
    Posts:
    2
    Hi, yeah, should've written in the OP.
    As I understand it, a non-convex mesh collider doesn't work with rigid bodies?

    My other elements are currently using rigid bodies.

    Using a convex mesh collider will make a weird collider because of the height difference in the mesh I guess.