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Are there any Android 2D game Tutorials? Please read :(

Discussion in 'Getting Started' started by Uziii, Oct 10, 2016.

  1. Uziii

    Uziii

    Joined:
    Oct 9, 2016
    Posts:
    3
    Sorry if it's a dumb question, I'm pretty overwhelmed and don't know where to start. I'm 17 years old, and have a bit of experience in Java from grade 11 Computer Science.

    I just don't know where to start; Every tutorial I find is either 2D for computer games, or like 3D for android games. I've set up my SDK, NDK and JDK, as well as unity remote. Any recommendations where I can start? I want to start by being able to bounce a ball off a surface; Any video tutorials or any recommendations would be amazing. I want to make a 2D android game, similar to something like Color switch, for example.

    P.S: What's the catch with the asset store? I've seen some full games on it that I would think should be really popular on the app store, and there are only like 10 people that have purchased them for $5 apiece, meaning the makers made $50 off the project at max... Why didn't they just post the game on the app store? Every game I see on the app store that's similar to this one don't work well, so it seems maybe this could be a popular game?

    Sorry if I'm just rambling on, I've been trying to work on unity for like 3 days, watched so many videos but have nothing to show for it... I need to learn the basics, like what are "Assets" exactly, stuff like that... I'm a super newbieeee
     
  2. tedthebug

    tedthebug

    Joined:
    May 6, 2015
    Posts:
    2,570
    Have you looked here? This will take you through the editor & gradually introduce new bits, & you can use what you learn plus what you already know to then extend on each tutorial by adding new elements &/or changing other bits. Also, did you want to script your own bouncing a ball off a wall or did you want to use physics & physics materials?
     
  3. Uziii

    Uziii

    Joined:
    Oct 9, 2016
    Posts:
    3
    Physics and Physics materials. Thanks for the link!

    I had another question: what resolution should my game be? I'm watching a video that recommends making your game 480 x 800, but aren't most phones nowadays QHD? Or is that a different kind of screen resolution?

    Thanks so much!
     
  4. Martinez-Vargas

    Martinez-Vargas

    Joined:
    Jun 24, 2016
    Posts:
    39
    hello, resolution 1080 * 1920 fits any mobile device android.
     
  5. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    16,860
    Developing for android is virtually identical to other platforms. Any of the PC tutorials will work.
     
    Ryiah and JoeStrout like this.
  6. Uziii

    Uziii

    Joined:
    Oct 9, 2016
    Posts:
    3
    Thanks for the responses guys. Honestly, I pretty much gave up on Unity, but I think my brain was just fried because I've been doing so much Unity work with no breaks, so hopefully I'll get back on it tomorrow.

    @BoredMormon: I was watching a tutorial where the guy was making a script to move a paddle left and right using keys on a keyboard, how can I adjust the script to work with taps on an android device? (He was making a brick breaker kinda game, I forgot what they're called....)

    Also, @Martinez-Vargas : Just curious, even QHD devices like S7, Nexus 6, etc?
     
  7. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,965
    Unity's official tutorial section has some entries concerning mobile game development.

    https://unity3d.com/learn/tutorials/topics/mobile-touch

    YouTube is a good source of information too.

    https://www.youtube.com/playlist?list=PLD47A8BE52CD8B4E5
     
  8. Martinez-Vargas

    Martinez-Vargas

    Joined:
    Jun 24, 2016
    Posts:
    39
    hi I use the aspect 16: 9 for mobile devices, we must also take into account the deve canvas have in mind the following:
    1: select the canvas.
    2: Canvas selections in the inspector Scale.
    3: Ui selections and press Mode Scale With Screen Size.
    4: to cntinuacion choose the resolution you want to use.

    Annex this document so that you take a look:

    https://docs.unity3d.com/es/current/Manual/HOWTO-UIMultiResolution.html
     

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