I have been testing out the built in lightweight pipeline and the shader graph and dont seem to be able to get sprites to play well with the system. Putting my shader graph shader on a sprite renderer gives this message: "Material does not have a _MainTex texture property" Adding a _MainTex property to the graph via the blackboard only adds it as an internal name to the graph, which doesn't help. I have made a script that forces the _maintex keyword on and applies a texture to maintex, but because it isn't linked up in the shadergraph to master output, it doesnt do anything. Am I missing something here, Is there a way to get this working? It seems like it should be as simple as naming a blackboard property to _MainTex.