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Are oculus rift and Unity 5 compatibles ?

Discussion in 'AR/VR (XR) Discussion' started by bali33, Jun 3, 2015.

  1. bali33

    bali33

    Joined:
    Aug 14, 2011
    Posts:
    232
    Hi guys,

    I was wondering if Unity 5 can be used to develop Oculus Rift using the latest Oculus SDK ? According to the documentation Unity 4.6 should be used but what about Unity 5 ?

    Thank you
     
  2. Cascho01

    Cascho01

    Joined:
    Mar 19, 2010
    Posts:
    1,347
    No problem at all.
    5.1 will even support the rift without the need of importing any packages anymore (it already does in current Beta).
     
    Last edited: Jun 3, 2015
    ThomasCreate likes this.
  3. bali33

    bali33

    Joined:
    Aug 14, 2011
    Posts:
    232
  4. ThomasCreate

    ThomasCreate

    Joined:
    Feb 23, 2015
    Posts:
    81
    Bali33, you just need to download the Unity 4 integration package and import it into a Unity 5 project. The package includes a camera prefab; just plonk that into your scene and you're good to go. You also need the Oculus runtime for Mac / Windows.
     
    Last edited: Jun 3, 2015
  5. Todd-Wasson

    Todd-Wasson

    Joined:
    Aug 7, 2014
    Posts:
    1,077
    I don't think you want to use the Unity 4 integration package with Unity 5. Unity 5 changes how VR works (for the better, it's easier to use now). Don't mix the VR stuff between 4 and 5 or you'll have problems.