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Are my models looking good?

Discussion in 'External Tools' started by Ryan_3D, May 1, 2018.

?

Are my models looking good, or not? (just click yes or no in case you are too lazy to reply.)

  1. Yes

    80.0%
  2. No

    20.0%
  1. Ryan_3D

    Ryan_3D

    Joined:
    Feb 6, 2015
    Posts:
    21

    I deleted like 50 models previously before getting to this level of modeling. In my opinnion i think the models are fine but... they are not proffesionally looking. I want to keep them low poly for i want them to be mobile optimized. If i make like 60-70 weapons similar to those on the picture, and put them all together in the asset store for 10$, will someone buy that thing..? I wil also include icons within my asset for each model.
     
    BrandyStarbrite likes this.
  2. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    986
    As a person who makes 3d models:
    I would say, those are some really nice looking, low poly weapons.
    The models look good enough, to be used in a game. Moreso a mobile game.
    Especially the unusual looking, green tinted monster axe, with the spikes
    and eye. That thing looks creepy. Lol.

    If for some reason, you're not satisfied with how they look, you could add
    a few more polys to them, if you want too.


    Note: The term "professional looking," is a very broad multi-dimensional term.
    And can mean many different things, to many different people.
    Nearly everyone, has their own opinion and preference, as to what professional
    looking 3d models and assets, should look like. So don't let that term, bother you
    too much.
     
    Last edited: May 2, 2018
    Ryan_3D likes this.
  3. Ryan_3D

    Ryan_3D

    Joined:
    Feb 6, 2015
    Posts:
    21
    Well, by saying proffesional,i mean something like that:


    Btw, here is my newest model that i made yesterday. It took me like 2 hours to make it.
    If you think my green axe looks creepy, check this out. :D
     
  4. newjerseyrunner

    newjerseyrunner

    Joined:
    Jul 20, 2017
    Posts:
    405
    Looks nice. Do you have normal maps for your objects? You can bring a lot of detail to a low-poly model with a good bump map.
     
    BrandyStarbrite likes this.
  5. Ryan_3D

    Ryan_3D

    Joined:
    Feb 6, 2015
    Posts:
    21
    Well i'm not sure how that maps thing even works. A friend gave me advice how to use bump map but... i was too lazy to deal with it.

    Btw here is my newest model, the demonic axe.(the purple one)
     
  6. newjerseyrunner

    newjerseyrunner

    Joined:
    Jul 20, 2017
    Posts:
    405
    Bump mapping is definitely something you're going to want to look into. You'd be surprised just how much details is purely bumpmapping. I honestly don't see much polycount difference between what you've posted vs the "professional" ones. If you look closely, you can see the jagged edges, in the professional ones, it just has way more detail (knicks in the blade, scratches, the handle grip...) those are all bump maps.
     
    ModLunar and Ryan_3D like this.
  7. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    986
    This collection of organic metal lava type axes and weapons, literally
    look really nice and detailed enough, to be used for mobile. :)

    If you want, you could use a bump map/normal map on yours.
    But they look good as they already are. So it's up to you, if you
    want to use them or not.

    But Eeeeeeek! :eek:
    The red one with the goat face, looks way too freaky and creepy
    for my taste. Lol! :D
     
    Last edited: Aug 15, 2018
  8. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    986
    The purple axe one, has a nice colour and design.
    A bump or normal map, might add more detail to it's surface.

    I took notice of the axe blade portion and found it interesting.
    Because the left side of it, has an angel feathered blade, that is smaller
    in size, vs. the dark and scary gargoyle bat wing, on the right.
    That is such, an interesting contrast.
     
    Last edited: Aug 15, 2018
  9. InstinctDevs

    InstinctDevs

    Joined:
    Jul 6, 2018
    Posts:
    103
    You should definitely try normal maps. You could give it a really high poly and amazing look without ccosting extra render time.
    Btw what are you using to make these.
     
  10. InstinctDevs

    InstinctDevs

    Joined:
    Jul 6, 2018
    Posts:
    103
    P.s your models are really good they got a nice fantasy vibe coming off them.
     
  11. SnowInChina

    SnowInChina

    Joined:
    Oct 9, 2012
    Posts:
    175
    edit: damn necro trolls, what has the world come to
     
    Last edited: Aug 15, 2018