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Feedback Are material properties able to be copied for material overrides?

Discussion in 'Graphics Experimental Previews' started by foxnne, Jun 9, 2019.

  1. foxnne

    foxnne

    Joined:
    Apr 18, 2016
    Posts:
    59
    Hi,

    I'm developing a 2D game and I wanted to use the LWRP render features to draw characters differently when they are behind objects.

    I got this working correctly except I can't seem to understand how to ensure the material override is in sync with the original material. I'm using a custom shader made in shadergraph for my characters and drawing them to a quad.

    I'm trying to ensure that my characters are Instanced and I'm using the material property block to set shader parameters.

    Is there an easy way to do this?