Hello, I've frequently ran into problems when I try to set non-convex mesh colliders to be non-kinematic. The solution is to change the mesh collider to be convex. But then (at least I used to) have a problem setting some mesh colliders to convex due to too many (over 255) verticies. But now, I notice that in 5.6, I'm no longer getting the error message when setting meshes with over 255 verticies to be convex. Did something change? If so, awesome! I still wish Unity would allow non-kinematic, non-convex mesh colliders. I understand it's a performance issue correct? I say allow it, and then leave it to devs to understand the performance issues it may cause. The only solution at present is to use the Concave Collider asset from the asset store...which works, but it shouldn't be necessary IMO.