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Are Colliders Broken in build 5.1.3p2?

Discussion in 'Physics' started by aer0ace, Sep 18, 2015.

  1. aer0ace

    aer0ace

    Joined:
    May 11, 2012
    Posts:
    1,513
    I have a simple scene set up, and I think I have it set up properly...

    I have two cubes, each with a Box collider. One of them has IsTrigger set.

    I have OnTriggerEnter(Collider other) and OnTriggerStay(Collider other) in a test script attached to both Boxes.

    When the boxes intersect, the functions aren't firing.

    Is there an existing issue with this? If so, is it already fixed in another build?

    EDIT:

    Oh snap. I keep forgetting to add a RigidBody component.... Anyway, either delete this thread/post, or have other people discover it in the future to get a quick answer to a derp moment.
     
    Last edited: Sep 18, 2015
    ArachnidAnimal likes this.