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Are baked light culling masks honored during lightbake?

Discussion in 'Global Illumination' started by ArachnidAnimal, Jul 10, 2015.

  1. ArachnidAnimal

    ArachnidAnimal

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    Hello,

    Does anyone know if during light baking, the culling masks of the lights are honored? Or are they ignored during lightbaking (all layers are considered during baking)? (Unity 5.1).

    thanks
     
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

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  3. ArachnidAnimal

    ArachnidAnimal

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    Ok, so that means it is crucial to set the lightmapping static flags appropriately until a future release if this is fixed.
    thanks./
     
  4. SarperS

    SarperS

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  5. IgorAherne

    IgorAherne

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    It's still a problem for point lights in 2018.2.11

    Guys, plz make it work + give us Light-cookies for our lights during lightmapping ffs
     
  6. KEngelstoft

    KEngelstoft

    Unity Technologies

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    Light culling masks didn't happen in 5.x and I have no ETA for when/if this feature will happen.
     
  7. Ruuds

    Ruuds

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    Any news on this? Third party tools? anything.. I cant belive how lacking the light baking system in unity is.
     
  8. wavebbs

    wavebbs

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    Any news? We have met the same problem.
     
  9. Juldnarr

    Juldnarr

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    Came here to say that would be a really nice feature to have :/ . Playing around with baked lighting and not having culling masks is a huge bummer.
     
  10. Music_Corner

    Music_Corner

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    So it's still not fixed. After all these years?....
     
  11. MathiasSeverinTrackman

    MathiasSeverinTrackman

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    Hey Unity, please work on this!!! (At least show in inspector that Culling Mask is broken in realtime)