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Are any other developers making less than $100,000 unhappy with what they have been offered today?

Discussion in 'General Discussion' started by RegularSlinky, Mar 3, 2015.

  1. Joviex

    Joviex

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    From the FAQ:

    Can I use Unity Personal Edition with iOS Pro and/or Android Pro add-ons?
    No. You must purchase or subscribe to a Unity 5 Professional Edition and iOS Pro and/or Android Pro add-ons to deploy to those platforms. Please refer to our
    Software License Agreement for further information.

    Can you explain how you can use the iOS/Android features without buying the 1500$ base package and then the 1500 addons.

    I am genuinely curious if there is some counter information and all the personal editions can now use Android.
     
    RegularSlinky likes this.
  2. ippdev

    ippdev

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  3. Setmaster

    Setmaster

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    The only thing I dislike is the temporary access to the cloud service.
     
  4. AlanGreyjoy

    AlanGreyjoy

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    wait wait wait... It actually says "Made it personal edition" on the splash screen?
     
  5. bigSadFace

    bigSadFace

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    Yup.
     
  6. Joviex

    Joviex

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    Well, is that spelled out. The FAQ says no and everything keeps pointing back to the FAQ.

    Is there an announcement clarifying 100%?
     
  7. AlanGreyjoy

    AlanGreyjoy

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    So I guess it should really say... "Made with I am a poor ass edition" xD
     
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  8. DanielVanches

    DanielVanches

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    I also preordered Pro+iOS around May last year and am not very impressed with today's offering. $1500 for just the ability to use a custom splash screen is not a good deal (at least I got it for $600).
     
    VIC20 likes this.
  9. antenna-tree

    antenna-tree

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    There has been a free version of Unity iOS and Android for some time. That has not changed with Unity 5.
     
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  10. antenna-tree

    antenna-tree

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    I have to agree with this. I'm not sure why the "Personal Edition" is necessary on the splash screen. I don't see how it is good advertising for Unity and it certainly isn't good advertising for the developer. It implies an inferior product. I think just "Made With Unity" gets the job done.
     
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  11. Joviex

    Joviex

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    Then the FAQ should get an update to reflect that information. =p
     
  12. bigSadFace

    bigSadFace

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    I think the bone of contention for people is that they have subbed pro ($1500) and either:

    1. Now have 'Made with Unity Personal Edition' on their IOS and Android builds if they didn't also buy IOS and Android Pro
    2. Have paid $1500 each platform the single feature of removing the splash-screen.
     
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  13. RegularSlinky

    RegularSlinky

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    $3000 to remove the splash screens on ios or android is just way too expensive. With this new pricing structure it just makes sense to ditch those modules entirely and just include them with unity pro.
     
    protopop, Mcsamuel and Joviex like this.
  14. Saxi

    Saxi

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    C
    Cloud doesn't solve any real problem, on Android it was super easy to share out builds, on iOS you can't get it to iTunes Connect or avoid all the provisioning work.

    It's also is a very slow process, didn't see it as all that big of a deal yet cloud build is basically being pimped as this amazing revolutionary change.
     
  15. Saxi

    Saxi

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    Most people don't want or need those $250 of assets as we have them or they are not interesting. Team License should have been included ages ago, asset server is abandoned and cache server is just a node js script. Cloud Build is nice, but only helps so much and for smaller teams it is actually a lot slower. Analytics is a weaker version of all the other analytics packages out there.

    It really comes down to $4,500 for a splash screen.
     
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  16. Josh-Naylor

    Josh-Naylor

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    And we have put plans in place accordingly for people who are not satisfied.

     
  17. RegularSlinky

    RegularSlinky

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    Dont forget the skin!
     
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  18. DanielQuick

    DanielQuick

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    Then don't buy Pro. Those who would like to get rid of the splash screens will gladly pay that amount.
    Unity has to make money somewhere.
     
  19. RegularSlinky

    RegularSlinky

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    aka deal with it or leave
     
  20. Josh-Naylor

    Josh-Naylor

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    There is no shame in using the Personal Edition and it certainly doesn't mean an inferior product. Developers now have every feature to make awesome content on a budget, as hobbyists and new companies. Then when you earn $100k, purchase a license.
     
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  21. Saxi

    Saxi

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    That doesn't change the value of having to pay $4,500 just to remove the splash screen. For some of us, the splash screen is unacceptable, so we are forced to pay $4,500 just for that. Free users get most everything else.
     
  22. Moonjump

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    It doesn't mean an inferior product, but it does infer it. Which is enough to spell disaster in a crowded marketplace.
     
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  23. Jaans

    Jaans

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    I think having the "made with personal edition" text in the splash screen creates a bad first impression to people when they start my game. I would like that Unity removes that text from the splash screen. There are alternatives if they don't of course.
     
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  24. bigSadFace

    bigSadFace

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    Hi Josh, Although I am completely impressed with what Unity have done today. I personally am happy to take a free lunch, develop games for fun and display a 'Personal Edition' splash-screen. The issue which hasn't been addressed from what I am reading is that pro subscribers who are not IOS/Android pro subscribers now have a 'Personal Edition' tag on their products. Those people that don't want that tag have to bring $1500/per platform for that single privilege. That's not a great value proposition.
     
    Mcsamuel likes this.
  25. tswalk

    tswalk

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    hhmmm... didn't realize this. yep, that's not proper IMO.
     
  26. labandunga

    labandunga

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    All I really want from Unity is .NET 4.5 support and fixes for Mecanim animations.

    Besides, if everyone goes with Personal edition, how is Unity not bleeding money from this? I would be happier if I knew the future of the engine is not in jeopardy.
     
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  27. RegularSlinky

    RegularSlinky

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    If Unity don't think the splash screen is an issue then why are they asking $1500 per platform to remove it?
     
  28. Josh-Naylor

    Josh-Naylor

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    I understand many concerns and quarms on that front and obviously I'm not the one making decisions on that, I just go around and show people what can be achieved with Unity. But as we said, you don't need to buy Pro unless you gross > $100k. The splash screen has always been there for android/ios free and remains for android/ios personal, you're just getting way way way more features.
     
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  29. Alex-Lian

    Alex-Lian

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    WebGL is available in Personal and will stay that way.
     
  30. RegularSlinky

    RegularSlinky

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    But in the past I at least felt like I got something for my money. The jump from unity free to pro was HUGE, and I was completely satisfied. Now it seems like you get little more than a couple of perks, and the jump from android/ios free to pro is even worse. Literally just the removal of a splash screen for $1500?
    Come on... I know your job is to tell people how great unity is (and it IS), but even you must see how daft that is?
     
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  31. RegularSlinky

    RegularSlinky

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    So could you clarify what was meant by what I quoted?
     
  32. SteveJ

    SteveJ

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    I think the fact that so many of us are finding this extremely confusing is evidence enough that this hasn't been handled very well. I've honestly got no idea now if I have any need for Pro - it's not exactly a small amount of money that we're talking about as a potential refund. I might be missing something as well, but my take away so far is what others are saying: that Pro now essentially just removes the splash screens?
     
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  33. AlanGreyjoy

    AlanGreyjoy

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    Lets all see what we can come up with "Made with ______________ Edition"

    I had "Made with I'am a poor ass Edition"

    Then I thought about it some more... "Made with we're not that serious about this game Edition"

    lol

    I mean.. why have text there at all? It's like.. labeling the label maker.
     
  34. movra

    movra

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    It doesn't even make sense because of the feature parity.
     
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  35. bigSadFace

    bigSadFace

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    Hi SteveJ

    Looking at it from an outside I think you only need to sub pro if you can answer yes to any of the following questions:
    1. Am I earning > $100,000 year
    2. Do I care about a 'Personal edition' splash screen?
    3. Will I need to use Unity Cloud Build?
    4. Will I need to use Unity Analytics Pro?
    5. Do I need team licence (Asset server)?
    6. Do I need prioritised bug handling?
    7. Do I need game performance reporting?
    8. Do I need access to Betas?
    9. Do I care about a dark skin?
    Then to consider the Android or IOS pro upgrades it is a much shorter list:
    1. Am I earning > $100,000 year
    2. Do I care about a 'Personal edition' splash screen?
     
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  36. Zaladur

    Zaladur

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    iOS Pro and Android Pro essentially just remove splash screens.

    Standard Pro gives a host of access to various services and benefits for Pro users - its just that none of the ENGINE features were kept to Pro only.

    http://unity3d.com/get-unity does a fairly decent job of explaining, in my mind, especially if you read through the extra info bubbles on each feature.

    I will say that the existence of 'Personal Edition' on iOS and Android games built using the Pro Edition editor seems awkward. I'm fine with having a splash, but a separate one might make more sense in this case, no?
     
    Gigiwoo likes this.
  37. RegularSlinky

    RegularSlinky

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    Removing the "personal edition" and just having "Made with Unity" for ios/android build from standard pro users without android/ios pro would be a compromise.
     
  38. Zaladur

    Zaladur

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    Also - Asset store 11.
     
  39. jcarpay

    jcarpay

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    With every major update, it seems the paying pro customer gets less value for money.
    What really counts for the pro users are the debugging features the high-end gfx stuff and the custom splash screen option. Now all this is part of the new 'personal' edition except for the custom splash screen option. Pretty expensive (US4500,00) feature if you ask me.
    The new exclusive Pro stuff features are (vendor lockin) service based and has nothing to do with the Unity package itself. Nice to have those Pro customers who are basically paying UT to fill in those bug reports when testing the new beta's...
     
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  40. Jaans

    Jaans

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    I am considering about switching to a different engine because of the new splash screen. I don't want my game to state it was made with a "demo version" (that's the impression it creates to people who start the game) and I am definetily not interested in paying thousands of dollars to remove it.
     
  41. hippocoder

    hippocoder

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    So don't pay for it. Personally, I saved $200 on asset store 11 today.
     
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  42. Gigiwoo

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    I would prefer to keep my Unity Pro, ditch the iOS Pro (aka refund), and never purchase the Android Pro. That is a $750 refund for me, and Unity keeps the other $750 (aka upgrade cost). However, if I still have a splash screen, no matter, then I might ask for a full refund.

    I'm confused.

    Gigi
     
  43. DanielVanches

    DanielVanches

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    Feels like the paying customers are getting punished with less value for money while the non paying being rewarded with all the features.
     
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  44. Josh-Naylor

    Josh-Naylor

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    I guess I'm a glass half full type of guy, I would just be really happy to have so many new features for free with iOS/Android. And if I was on <100k and purchased iOS/Android Pro would probably visit the FAQ about refunds for those. Everyone has their own opinion which is why we offer different alternatives.
     
  45. Gigiwoo

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    Why the hostility? Untiy made a MASSIVE change today that impacts pro customers. I have TWO pro licenses, just for me (aka 2 companies), so it matters. I don't mind paying for value, and at the same time, Unity has set up a system where there is no value. Essentially, it's >$100K and/or remove 'Cheap Bastard' splash.

    PS - I like the new splash, just not the words 'personal edition'.

    Gigi
     
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  46. labandunga

    labandunga

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    @hippocoder

    well woopdeedaa, most of the stuff in the Asset Store are jumbled messes that you don't want to put in your project anyway. 95% of the assets doesn't even use namespaces for gods sake. Besides, I've already purchased all the assets I needed, so now the pro license for people who purchased it is basically useless except for the splash screen.
     
  47. Moonjump

    Moonjump

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    All those shiny features will look great on desktop, but developing for mobile means being careful with effects. I personally won't see any improvements on my current game. Maybe I will see some benefits on a future game, but I won't be releasing a game that says Personal Edition on it, so a moot point.

    The step from free to Pro was too large. It is now even larger as it means dropping the same sum for less, so you have to be in an even better position to consider it.

    I was hoping today's announcement would bridge the gap between free and Pro and I could justifiably give Unity some money. $4500 is a ridiculous amount of money to remove a splash screen, but the alternative using Unity has got much worse.
     
  48. bigSadFace

    bigSadFace

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    Unless you deploy to desktop and care about a splash-screen there it seems like a no-brainer to get a full refund.
     
  49. ImpossibleRobert

    ImpossibleRobert

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    Is there a specific logic that you excluded students... those who had probably the hardest time coming up with the money? Who if not they feel kind of betrayed now with having the personal edition which is all they in most cases probably ever wanted?
     
  50. tatoforever

    tatoforever

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    It's funny how we own pro licenses and we still shows Unity logos in our trailers and game! Unity is awesome! Period! :D
     
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