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Are Anisotropic textures working?

Discussion in 'High Definition Render Pipeline' started by andyz, Oct 26, 2020.

  1. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,048
    Comparing a wall, near side on, between 2019 built-in and 2020 HDRP, the textures are far sharper in the built-in. It is as if the anisotropic is turned off in HDRP though I have it forced on.
    I also set the textures in code for HDRP to be trilinear and aniso 9 (there is much confusion to be cleaned up here by Unity since anisotropic should be another level above trilinear and is it 1-9 as in API Doc or 0-16 as slider is?!)

    So do the material textures compare in sharpness in HDRP? I am using forward and MSAA (on/off no difference)

    Edit: Issue was the shader graphs have sampler states with no anisotropic option - so remove sampler state and you get the texture's aniso setting... ?! That is dodgy fix
     
    Last edited: Oct 26, 2020