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Are Animator components expensive?

Discussion in 'Animation' started by LeftyTwoGuns, Oct 24, 2015.

  1. LeftyTwoGuns

    LeftyTwoGuns

    Joined:
    Jan 3, 2013
    Posts:
    260
    In terms of having a lot of them in the scene at once?

    Specifically, animating all the different sprites you'd have in a 2D game. Projectiles, scenery details like grass, water, etc. That can all add up and I was wondering if having an Animator component on all those game objects would have a huge impact on performance. I seen that 5.2 will have a new feature for animating sprites but that's still a ways off. What is usually the best method for animating an abundance of 2D objects?