Hi there! My situation is that I'm currently working on a game right now. It will be a game released once and without any content updates planned. However, for purposes of game localisation, I will need to load the localised resources during runtime (unless there is some better approach I'm not aware of). I just discovered the Addressables system today, from what I've seen so far, it seems like it's targetting large games. However, the only other options for loading resources during runtime that I know are: Resources Folder, which is not recommended. AssetBundles, which are hard to use and platform-specific, and I would prefer a platform-independent solution. StreamingAssets Folder, which is used to store files that will read directly, but I'm not sure if it will work with the ScriptableObjects that I will need to load. Now, going to the main question, given the context provided above. Are Addressables a good idea? Can they handle the generation of AssetBundles (or that other format I heard of in the 2018 talk in LA) per each platform from a single machine?