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Games Arcounter - Every spell stops time

Discussion in 'Projects In Progress' started by Vederant, Apr 13, 2021.

  1. Vederant

    Vederant

    Joined:
    Apr 6, 2014
    Posts:
    11
    Hello everyone!

    I have just released the first devlog for the project I have been solo working on for the past 7 or so months.



    It's going to be a fantasy, rogue-lite game in which every time you cast a spell, the time stops and you are able to adjust certain characteristics of every spell. Let me know what you think so far and subscribe if you'd like to follow the progress!
     
  2. Vederant

    Vederant

    Joined:
    Apr 6, 2014
    Posts:
    11
    Hello again! This month I've been working on the actual combat system for the game. In this devlog I describe the process and approach I took. Hope you enjoy it! ;)

     
  3. Vederant

    Vederant

    Joined:
    Apr 6, 2014
    Posts:
    11
    Hello there! I took a bit more this time to start on the level generation and create the first room for my game! Let me know what you think!:D

     
  4. roger0

    roger0

    Joined:
    Feb 3, 2012
    Posts:
    1,208
    You look to be pretty talented. It reminds me of another indie game called Son of nor. Time dilation powers is a cool idea.

    Just a FYI.. dev logs rarely get any attention at all. I know from experience and from following other games. Dev videos, especially well edited ones, take up a tremendous amount of time to create for the amount of audience you get. You could use that time to work on your game instead. I don't see them being worth it unless you have a viral project.

    Its a cool thought to have a group of people following you on your project. But most of us are not fortunate enough to have that. Indie Game development really is a lonely endeavor.

    Just trying to save you some time in video editing, you could simplify your videos so they are not so editing intensive. Your sense of humor is a plus.
     
    Vederant and MoonJellyGames like this.
  5. Vederant

    Vederant

    Joined:
    Apr 6, 2014
    Posts:
    11
    Yello!
    1 month and several tens of "file cannot be moved" errors later I'm back another devlog. This time concerning the game loop and creating the "hub" area for the game. Hope you like it and let me know what you think! ;)

     
  6. Vederant

    Vederant

    Joined:
    Apr 6, 2014
    Posts:
    11
    Hiya again!

    Another month later I managed to get some work done on the boss and implemented an experience and upgrade system. Let me know what you think!

     
  7. Vederant

    Vederant

    Joined:
    Apr 6, 2014
    Posts:
    11
    Hello once more!

    I have spent this month focusing on sounds, music and some bug fixing for Arcounter. This was in order to finally release a public DEMO! If you are interested, the demo can be found here: https://trusty-fireball.itch.io/arcounter
    And here is the accompanying devlog:


    Let me know what you think and thanks for checking Arcounter out!
     
  8. Vederant

    Vederant

    Joined:
    Apr 6, 2014
    Posts:
    11
    Hello and welcome to this episode of cooking with magic! I'm your host, Greg and today we will be frying some fools with our Fireball-o-matic 3000. Also, there will be some other items included. Hope you enjoy it and let me know what you think!
     
  9. Vederant

    Vederant

    Joined:
    Apr 6, 2014
    Posts:
    11
    You know 'em. You can't avoid 'em. You see 'em in your dreams. That's right! It's time for another Arcounter devlog. This time I'm introducing 2 new enemies and a spell. Hope you enjoy it! :)