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ARCore Plane and Image detection in same scene

Discussion in 'AR' started by Railon23, Jun 21, 2019.

  1. Railon23

    Railon23

    Joined:
    Jan 30, 2014
    Posts:
    32
    Hi guys,
    I'm looking for the possibility to use both systems (AR plane and Image detection) in one scene, like so:

    Place-ARCore-edit.jpg

    So the user would need to start the experience by looking at the floor and detect an AR plane at his position. Then the app would ask him to check the banner on the building. I want to move objects from the banner (image target) position to the user position. Like a portal on the building where objects fly into the real world/position.

    1) Is this possible? Maybe you even know a tutorial for that?
    2) What SDK solution would you go with*? ARFoundation (+AR Core XR Plugin?), lets say the "unity way". Or the arcore-unity-sdk-1.10.0.unitypackage (https://developers.google.com/ar/develop/unity/quickstart-android) way?
    *Only Android needed at them moment, if that makes a difference in technology used

    Thanks!

    Update 24.6.
    I made a lot of test over the weekend. I didn't find a way to go with ARCore plane and image detection together. I also didn't invest time into it, because the image target detection is really bad in ARCore atm. I'm familiar with vuforia which has much better image detection.
    So I looked into other solutions and I'll go with AR+GPS (https://assetstore.unity.com/packages/tools/integration/ar-gps-location-134882) now. The tests were ok so far. I'll have some more work to do, but it looks promising so far.
     
    Last edited: Jun 24, 2019
    ROBYER1 likes this.
  2. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    1,454
    Did you ever find a way to get the two working together?
     
  3. Railon23

    Railon23

    Joined:
    Jan 30, 2014
    Posts:
    32
    @ROBYER1, no I didn't find a solution.
    Do you have the same / similar problem?