Hi all, I'm having a play with ARCore and while the HelloAR demo builds and runs okay (using the recommended Google recommended player settings), an OpenGL exception is triggered every frame: OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_ENUM. I've tried swapping to / from GLES 3.0 in the texture compression but this seems to make no difference. Anyone else? Ideas what may be triggering this? This is running on a Galaxy S8.