Search Unity

  1. Unity 2018.1 has arrived! Read about it here
    Dismiss Notice
  2. Scriptable Render Pipeline improvements, Texture Mipmap Streaming, and more! Check out what we have in store for you in the 2018.2 Beta.
    Dismiss Notice
  3. If you couldn't join the live stream, take a peek at what you missed.
    Dismiss Notice
  4. Improve your Unity skills with a certified instructor in a private, interactive classroom. Learn more.
    Dismiss Notice
  5. ARCore is out of developer preview! Read about it here.
    Dismiss Notice
  6. Magic Leap’s Lumin SDK Technical Preview for Unity lets you get started creating content for Magic Leap One™. Find more information on our blog!
    Dismiss Notice
  7. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

ARCore Instant Preview didn't work after click RUN

Discussion in 'ARCore' started by Qieqie, Jun 1, 2018.


ARCore Instant Preview didn't work after click RUN

  1. ARCore

    1 vote(s)
  2. Pixel2

    0 vote(s)
  1. Qieqie


    Apr 16, 2018
    I connected Pixel 2 with my Mac, after I clicked RUN, nothing happened on Pixel 2. There should be ARCore Instant Preview show up on the phone...

    For Pixel 2, debugging is on, and Unity side, InstatPreview and ARCore is enabled.

    Here is the error message:

    Trying to install Instant Preview apk but reference to InstantPreview.apk is broken. Couldn't find an asset with .meta file guid=cf7b10762fe921e40a18151a6c92a8a6
    GoogleARCoreInternal.<InstallApkAndRunIfConnected>c__Iterator2:MoveNext() (at Assets/ThirdParties/GoogleARCore/SDK/InstantPreview/Scripts/InstantPreviewManager.cs:300)
    GoogleARCoreInternal.LifecycleManager:CreateSession(ARCoreSession) (at Assets/ThirdParties/GoogleARCore/SDK/Scripts/Managers/LifecycleManager.cs:131)
    GoogleARCore.ARCoreSession:Start() (at Assets/ThirdParties/GoogleARCore/SDK/Scripts/ARCoreSession.cs:42)​