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ARCore Example Scene ObjectManipulation Problems

Discussion in 'AR' started by SheldonLevine, Dec 18, 2019.

  1. SheldonLevine

    SheldonLevine

    Joined:
    May 6, 2015
    Posts:
    5
    Hi All,

    I'm trying to test out different gestures to affect pawn movements in this scene, and after building in Unity and running on my Android, I'm able to do the following:
    • Place (via tap) pawns on both horizontal and vertical detected/generated planes
    • Rotate (via drag and two-finger twist) pawns that are attached to both plane types
    • Elevate (via two-finger drag) pawns attached to the horizontal plane only
    • Pinch/reverse-pinch to scale pawns that are attached to both plane types
    Any one else having problems doing the other manipulations like dragging and re-positioning pawn across planes (translation), elevating pawns off the vertical plane, and selecting and highlight existing pawns (selection manipulator)? Any helpful tips or insight would be greatly appreciated!

    Thanks!
     
  2. SheldonLevine

    SheldonLevine

    Joined:
    May 6, 2015
    Posts:
    5
    Solved! It turned out to be a lack of collider on the pawn prefab. I put a box collider on it, and that was it! Works perfectly now.