Hello all! Been trying to get ARCore SDK for Unity working together with Barracuda and ran into some issues. From the previous thread, it seems that there's no definite support of Barracuda and ARFoundation just yet (however, last reply from Mantas-Puida back in May was before v1.0.1 release). When enabling both ARCore and Barracuda, it raises an error saying there are multiple Google.Protobuff.dll's (one from Barracuda and one from ARCore): PrecompiledAssemblyException: Multiple precompiled assemblies with the same name Google.Protobuf.dll included or the current platform. Only one assembly with the same name is allowed per platform. I renamed ARCore's DLL to something else and the error went away (not worrying about impact to ARCore yet). However, new error came up where multiple object definitions from Google.Protobuf were apparently found in multiple versions: ... Generated\Onnx.cs(4160,33):error CS0433: The type 'CodedOutputStream' exists in both Google.Protobuf, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and 'Google.Protobuf, Version=184.108.40.206, Culture=neutral, PublicKeyToken=a7d26565bac4d604' I'm not sure where does it find additional Google.Protobuf with version 0.0.0.0 since I renamed the one from ARCore. Is there a way to set Barracuda to use ARCore's protobuf.dll? Any help is appreciated!