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ARCore 1.2 with ARKit for iOS crashes Editor

Discussion in 'AR' started by dustin_red, May 11, 2018.

  1. dustin_red


    Feb 7, 2018
    With ARCore 1.2, you can now build for iOS with the Unity ARKit plugin.

    The docs say that Instant Preview is supported in the OSX editor using Metal.

    Use Metal in OSX section:

    However, the CloudAnchor test scene crashes Unity Editor when played on OSX. I was able to build the test scene and get it working on an iOS device. But, seems like a slow work flow to not be able to test in the Editor. I even tried disabling the instant preview, but that crashed the editor as well, and even made the Unity HUB think the project was still opened after it crashed. I had to full restart. The only way I've been able to test this in the Editor, is to change the build target to Android. This seems like a slow way to build an ARCore project for iOS.

    Unity 2018.1.0f2
    OSX 10.13.3
    Last edited: May 11, 2018
  2. dttngan91


    Nov 21, 2013
  3. tpsiaki_google


    Nov 18, 2016
    We have a bug in the current release where play-in-editor only works when targeting Android (also Instant Preview in that case will work with Cloud Anchors, and other ARCore apis, if connected to an ARCore-supported Android device). We have a fix internally for this play-in-editor issue and it will be available in an upcoming release.