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Architectural Visualisation

Discussion in 'General Discussion' started by guy123, Jul 13, 2011.

  1. guy123

    guy123

    Joined:
    May 18, 2011
    Posts:
    16
    Hello all.

    I have been investigating the use of Unity3D to produce decent quality architectural visualizations, that clients are able to interact with, and move around.

    I work at a firm specializing in this field, and we are interested in hearing other peoples opinions on the feasibility of such a use of Unity.

    Would Unity be a good choice for this? Would we be able to play pre-rendered .mov files in the engine? Would scripting things like information boxes etc. be too difficult? What kind of finish could we expect to use within a browser? What kind of texture resolutions are recommended?

    We look forward to your replies!
     
  2. bigkahuna

    bigkahuna

    Joined:
    Apr 30, 2006
    Posts:
    5,434
  3. maart

    maart

    Joined:
    Aug 3, 2010
    Posts:
    82
  4. lion-gv

    lion-gv

    Joined:
    Nov 12, 2007
    Posts:
    118
    Unity is a great choice for this. However:

    1) many of the people coming from architectural visualization don't understand optimization. They create very heavy meshes and as a result get poor performance
    2) if you use a CAD program like Revit the meshes generated will be really heavy, you'd need to reduce the polygons in 3ds max or something
    3) you're better off just making a low poly version in the first place using a 3d modeling program and not an engineering program