Search Unity

Architectural visualisation project.

Discussion in 'Made With Unity' started by hosse, Feb 22, 2011.

  1. hosse

    hosse

    Joined:
    Feb 22, 2011
    Posts:
    61
    Hi all,
    I'm pretty new to Unity and I thought I'd like to share my project I was playing around with whilst learning it. I was interested in seeing what it can and can't do. Very impressed.! It seems a well rounded engine.

    The scene has quite a few shaders and post processes so I apologise in advance if a few people get poor FPS... I think it should be ok though. Fantastic community and support here too.

    http://hosse.co.uk/

    Crits and questions welcome please.!

    -Hosse
     
  2. 1024

    1024

    Joined:
    Feb 22, 2011
    Posts:
    2
    Hi

    Great scene, I have only one question. This can have more fps ? Or smooth camera when I look right or other side ?
     
  3. hosse

    hosse

    Joined:
    Feb 22, 2011
    Posts:
    61
    It's pretty intensive, has lots of draw calls.! It needs a reasonably good vid card to run well...
     
  4. eteeski

    eteeski

    Joined:
    Feb 2, 2010
    Posts:
    476
    doesn't seem to be working for me. i hear music and the screen changes colors every few seconds, but thats it.
     
  5. hosse

    hosse

    Joined:
    Feb 22, 2011
    Posts:
    61
    Not sure why that is.. seems to work fine for others. What GFX card do you have?
     
  6. hosse

    hosse

    Joined:
    Feb 22, 2011
    Posts:
    61
    You get it working in the end eteeski?
     
  7. gfxguru

    gfxguru

    Joined:
    Jun 5, 2010
    Posts:
    107
    Really nice visualization.

    What material you used for the stair glass...cubemap based reflection?
    Is the shadows realtime...i feel like that...
     
  8. kenshin

    kenshin

    Joined:
    Apr 21, 2010
    Posts:
    940
    Very nice visualization!

    Chairs cubemaps are really nice.
     
  9. sipon

    sipon

    Joined:
    Feb 8, 2009
    Posts:
    143
    Very nice !!
    but seems to be too heavy, run not very smooth on my quad core / quadro fx3700.
    maybe smoothing the camera movement could help to hide the low framerate.
     
  10. hosse

    hosse

    Joined:
    Feb 22, 2011
    Posts:
    61
    yeah its an expensive scene, lots of shaders and effect. The light is real time yes. Thanks for your input guys. Much appreciated.! I will release an optimized version soon..
     
  11. hosse

    hosse

    Joined:
    Feb 22, 2011
    Posts:
    61
    How can I smooth the camera movement? I have enabled vSync.. ?
     
  12. gfxguru

    gfxguru

    Joined:
    Jun 5, 2010
    Posts:
    107
    To have smooth camera ..you should do some averaging in the mouse look script in my point of view...

    Some questions:
    What is the total poly count of the scene
    what material you used for the stair glass..
    is it a cubemapped one????

    please do answer these..
     
  13. hosse

    hosse

    Joined:
    Feb 22, 2011
    Posts:
    61
    Total geometry is 40k polys and the glass is a transparent/cubemap shader I created myself.

    I originally had this with render to cubemap but it was very expensive to render with the rest of the scene.

    thanks

    -Hosse
     
  14. sipon

    sipon

    Joined:
    Feb 8, 2009
    Posts:
    143
    yep, script the camera.

    also, as your lighting is static, maybe you can use lightmapping instead of realtime shadow.
    i've got a scene with 430k tris which run very smooth with lightmap only.
     
  15. hosse

    hosse

    Joined:
    Feb 22, 2011
    Posts:
    61
    I intend to script the real time light to create a time of day feature, so I've left the realtime light in. Otherwise I would of baked the hard light light and shadows in with the rest of the current lightmap.
     
  16. bumd198

    bumd198

    Joined:
    Nov 11, 2010
    Posts:
    37
    Maybe some Occlusion Culling implementation?

    Nice visual, good materials. Decent interior design / lighting :) It's totally some kind of too bright. You may reduce some brightness and add some contrast. Good job.
     
  17. hosse

    hosse

    Joined:
    Feb 22, 2011
    Posts:
    61
    Thanks bumd198!.
    Thanks for the input, I'm not going to change anything on this any more as it was my first Unity project. I now will begin on something new, different and hopefully better...!

    -Hosse.
     
    Last edited: Feb 23, 2011
  18. hosse

    hosse

    Joined:
    Feb 22, 2011
    Posts:
    61
    Just a quick thanks to all that viewed my project. I had a 160 hits in a day.!

    Thanks again.!

    -Hosse
     
  19. Din

    Din

    Joined:
    Jan 11, 2011
    Posts:
    146
    Looks awesome!
     
  20. Tudor_n

    Tudor_n

    Joined:
    Dec 10, 2009
    Posts:
    359
    Same problem as eteeski . Quad with an 8800GT here.
     
  21. ItsBretter

    ItsBretter

    Joined:
    Jan 15, 2010
    Posts:
    41
    Same problem. I have the worst internet though. I'm tethering through my T-Mobile phone. Maybe it's just not fast enough.

    I'm running it on firefox on an iMac.
     
  22. hosse

    hosse

    Joined:
    Feb 22, 2011
    Posts:
    61
    Does your video card support Shader Model 3.0? if not then I'm not sure it will run correctly. I'll upload a version shortly, with a settings prompt box to lower the screen effects.
     
  23. chadchat

    chadchat

    Joined:
    Apr 5, 2008
    Posts:
    154
    Same prob as eteeski also.. macbook pro
     
  24. jeniosi

    jeniosi

    Joined:
    Jul 13, 2009
    Posts:
    7
    Same problem as chad eteeski.. Mac with NVIDIA GeForce 9400
     
  25. cupsster

    cupsster

    Joined:
    Apr 14, 2009
    Posts:
    363
    Caused HW malfunction BSOD cuple times ;)
     
  26. hosse

    hosse

    Joined:
    Feb 22, 2011
    Posts:
    61
    Yeah it seems people with MACs have had a lot of trouble running this.. I have no idea why.

    I used Unity 2.x for windows to create it and the scene is pretty expensive to render, it was developed with 2x 570 in SLI.

    I'm working on something new at the moment, so I'll make more efforts optimizing it.!
     
  27. Cnaff

    Cnaff

    Joined:
    Apr 3, 2011
    Posts:
    82
    Looks nice, but it's a bit slow for me. Also I hate the movement and camera clipping through the walls :/
     
  28. ersaurabh101

    ersaurabh101

    Joined:
    Oct 8, 2010
    Posts:
    412
    Hello Sir, i am on i5 and its not as smooth as it should be...well the design is really too cool i must say..

    as u were, i am too new to unity ..i use windows, work in 3ds max

    please guide me steps to attain this kind of result..like i design a room in 3ds max, bake it in max ?? or shall i use lightening in unity ??
    i have a pro version, please guide me step by step what all to use to get ur kinda result...
     
  29. hosse

    hosse

    Joined:
    Feb 22, 2011
    Posts:
    61
    Thanks..!

    I bake all of the global illumination / indirect light onto maps. and add pixel lights for direct light.
     
  30. ersaurabh101

    ersaurabh101

    Joined:
    Oct 8, 2010
    Posts:
    412
    Did u used mental ray in max ?? and can u please guide me what exactly u mean by " add pixel lights for direct light. " ??
     
  31. hosse

    hosse

    Joined:
    Feb 22, 2011
    Posts:
    61
    The lights which are in the Unity toolset.

    Pixel lights are lights which are rendered on a per pixel basis not per vertex..
     
  32. ersaurabh101

    ersaurabh101

    Joined:
    Oct 8, 2010
    Posts:
    412
    alright thanks a lot my friend, did u use mental ray in max ?? i want to make a somewhat like ur scene to test my ability, i am starting off with mental ray n max to bake the scene
     
  33. hosse

    hosse

    Joined:
    Feb 22, 2011
    Posts:
    61
    I would recommend using mental ray over vray for baking lightmaps. Although vray is a much better renderer, it is highly camera dependant for a lot of its calculations, so even though you test render your scene before you bake, and it looks great. It never comes out on maps the same. Where as mental ray will look almost the same rendered as on texture maps.

    -hosse
     
  34. ersaurabh101

    ersaurabh101

    Joined:
    Oct 8, 2010
    Posts:
    412
    ok sure, i have started something and will mail u the files , so please rate me :) , what ur mail id ?
     
  35. gfxguru

    gfxguru

    Joined:
    Jun 5, 2010
    Posts:
    107
    you are right hosse...vray bakes are a bit far from the stills....i am experiencing it...
    But if we use brute force better results can be achieved...but it costs time...

    I have no experience with mental ray....but i should get that tooo...

    is this visualization of yours done in mental ray????
     
  36. ersaurabh101

    ersaurabh101

    Joined:
    Oct 8, 2010
    Posts:
    412
    I have 1 question ::

    Why do we need to bake ?

    Isn't it possible that i make the structure in 3ds max, add textures there and do lightening in unity ?

    Baking takes a lot of time, process is long, so thats why i wanted to eliminate this step..is it possible or not, why we dont do this way ?? please explain
     
  37. hosse

    hosse

    Joined:
    Feb 22, 2011
    Posts:
    61
    Baking lights provides more light detail than what pixel or vertex light provide. You also bake in Global Illumination, ambient occlusion, indirect light all onto maps. It's also much cheaper to render than pixel lights.
     
  38. chadchat

    chadchat

    Joined:
    Apr 5, 2008
    Posts:
    154
    Would love to see it but all I see on my spec'd out MacBook Pro is vignetted grey. Also it freezes my browser.
     
  39. ersaurabh101

    ersaurabh101

    Joined:
    Oct 8, 2010
    Posts:
    412
    have u used directional light inside the interior room ??
     
  40. hosse

    hosse

    Joined:
    Feb 22, 2011
    Posts:
    61
    yeah, the inside has a directional light, providing the sunlight.

    -Hosse
     
  41. Pulov

    Pulov

    Joined:
    Feb 20, 2010
    Posts:
    824
    wow> look brilliant
     
  42. ersaurabh101

    ersaurabh101

    Joined:
    Oct 8, 2010
    Posts:
    412
    i m trying many things but dont know what is wrong that i m doing, i wanna mail u my art ... can u please add 2,3 lights in it in ur utmost free time...that will be a great learning resource to me.if yes then please provide me ur mail address, i'l send u a small room i made for trial