I completely feel ya man, and @roryo's example probably took a little more setup than it appears because AX doesn't have the ability to deform stuff in specific ways just yet. However this is one instance where taking from Polygon modeling isn't a bad idea... Perhaps a simple "Bridge" Node might be something on @roryo's radar? No need for a Deformer node yet, as it would take the verts of a 2d shape positioned at any angle and linearly extrude (or possibly sweep?) them to some other 2d shape with the same number of verts, allowing the mesh to be generated with start and end shapes both at a different orientation or scale (allowing a shape merger to generate a ramp, for example, without requiring any extra geometry besides at the slope bends to combine with the rest of the pathway). It wouldn't even need to have the same vert heights, as any geometry could really be used, as long as at least one of the shapes are a 2D AX shape node. Maybe something like that is already in the pipeline @roryo ?