Hi guys, I'm fairly new around here so please excuse me if this is posted in the wrong forum. Please allow me to introduce myself and what we do. We are a small development studio that have been developing aircraft for M$ Flight Simulator X for around 5 years. Most of our aircraft around 180k poly's including cockpit and external models. I've been trying to read between the lines from other forum posts and some areas are still a little vague. Ive been playing with the idea of designing a "arcade combat flight sim" However there's a few areas I'm unsure of and that's the size of the scenes that a medium spec pc can handle. With it being aircraft based the ideal map size would be around 10km maximum. Lastly the most important aspect for me being an aircraft fan is how far dare we push the poly counts per aircraft. In foresight I don't think they'll be more than 20 aircraft at any one time. I've read a few posts on poly counts and people tend to stick around 3k poly's per aircraft. The aircraft built for unity would probably be 3 maps in total per aircraft - diffuse, bump and spec. If anyone could give some insight into the scene sizes and poly counts per aircraft that would be a big help. Thanks in advance.