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Arbitrary movement on client side.

Discussion in 'Multiplayer' started by zakrzus1, Nov 19, 2016.

  1. zakrzus1

    zakrzus1

    Joined:
    Jan 31, 2015
    Posts:
    9
    Hi, I am making 2D multiplayer platformer game and I came across a big problem. My movement is based on syncing rigidbody 2D with Network Transform component. All parameters is set to default. i have also all animations synced.

    im moving characters thru rigidbody2D.AddForce.

    Sometimes when i stop moving, my character is slowly sliding until i make a move on server side, then player snap to its position.

    I dont know whats going on, ive tried many options in network manager, natwork transform but without result.

    Anyone have the same issue ?