Search Unity

Question AR objects overlapping canvas UI objects

Discussion in 'Unity MARS' started by osimaleki, Mar 13, 2021.

  1. osimaleki

    osimaleki

    Joined:
    Jan 15, 2020
    Posts:
    35
    Hi,

    I know this question might be basic as I am new to Unity and learning MARS at the same time. I have tried many things but I am not able to bring my canvas with my UI objects to the front. AR objects overlaps them.

    My canvas is setup as Screen Space - Camera. Played with order in layer, layers, etc. I know it must be something simple like that.

    Thank you for your help!
     
  2. elsacostamante99

    elsacostamante99

    Joined:
    May 2, 2023
    Posts:
    2
    I currently have the same issue, but cannot figure it out. 2 years later and still no answers... I tried using the sorting layers but it's still not working. I also tried to put a canvas component in the image marker and change the order in layer but did not work. does anyone know what else I could try?
     
    Last edited: Jul 7, 2023
  3. CiaranWills

    CiaranWills

    Unity Technologies

    Joined:
    Apr 24, 2020
    Posts:
    199
    I don't believe there's anything different in Mars to how canvas's interact with 3d content in any regular Unity scene. If you have an example you're willing to share can you file a bug report from the Help menu and let us know the report number?
     
  4. Prahelika07

    Prahelika07

    Joined:
    Feb 3, 2023
    Posts:
    38

    I am not sure if I got it right. You want the canvas over the AR Objects, right? Have you tried Canvas Render Mode as Screen Space - Overlay?