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Question AR Image Tracking with Reflect 2.1

Discussion in 'Unity Reflect' started by lisamrtn, Aug 24, 2021.

  1. lisamrtn

    lisamrtn

    Joined:
    Sep 21, 2020
    Posts:
    2
    Hello, we are students and wanted to integrate the AR image tracking into the new Reflect Version 2.1. We already integrated the image tracking into the Version 1.2 with the help of the tutorial of the AEC Webinar. But now we don't understand how to generate a new script for the new Version. The package Reflect Extensions doesn't work with the latest Reflect Version and the scripts from the sample project only work with this package. Are there any tutorials available or a sample project for the new Reflect Version which we can use? :)
    Or are there any tutorials on how to integrate the function BIM Display into the older Version 1.2?

    Best regards.
     
  2. DavidMenard

    DavidMenard

    Unity Technologies

    Joined:
    Jun 3, 2019
    Posts:
    121
    Hey Lisamrtn!
    Since there was quite a bit of interest for AR Markers, we've started working on making this feature available officially in the Reflect App & Samples. So short answer is that this is coming!
    Depending on when you need this, I would suggest waiting a bit for it to be available. If you have an urgent need of it right now, let me know, and we'll work something out.
    David
     
  3. lisamrtn

    lisamrtn

    Joined:
    Sep 21, 2020
    Posts:
    2
    Thank's for your quick answer, that sounds cool. But actually we have an urgent need of it right now due to a project we are working on.
     
  4. DavidMenard

    DavidMenard

    Unity Technologies

    Joined:
    Jun 3, 2019
    Posts:
    121
    Got it! Lemme see what I can do for ya.
     
  5. glfloat

    glfloat

    Joined:
    Aug 8, 2013
    Posts:
    8
    Hey David, we're also interested in Image Tracking. We had it working in the v1.0 of reflect but a lot has changed obviously. If you have anything that could help we would love the assistance. I tried to hack it with a bit of ARFoundation but it seems MARS is setting some things up that is causing issues with our code. Thanks - Anupam @ HGA Architects