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Discussion in 'AR' started by StefanAugmentors, Jul 10, 2018.
How do you add a shadow plane using the new AR Foundation?
You just put a material with a "shadow" shader same as before - you could probably reuse the one from the ARKit plugin.
Hi, can I bump this, since you can't download the ARkit plugin from the asset story anymore? Would love to get shadows in! Thanks
I am not sure about an ARFoudation native way to get the shadows. But I just wanted to mention that you can still access the Unity-ARkit-Plugin here:
Can anyone tell me where to find a documentation or tutorial to use shadows in arfoundation? Want to place shadows in real world...
Thx guys <3
Anyone knows how to go about converting this ARKit shadow shader to URP?
Solved it with shadergraph instead.
Based on this talk:
Here's the graph
Is this shader to be applied to the ARPlane to get the shadows working? Im trying to cast shadows from Game objects to real life objects which was working for me using the previous shaders on ARplane with srp, but with the urp + this above shader graph, shadows are not working for me. Any help is appreciated.
Hey , you need to make the ShadowColor (Alpha to 255) in shader =) I used it also for AR plane
I used shader from @janvetulani3r . It works great in the editor, but not with mobile. Any idea?
EDIT: I found working solution, but without Shader Graph: https://forum.unity.com/threads/wat...al-render-pipeline-order.748142/#post-5518747