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Feedback AR Foundation + LWRP current status?

Discussion in 'AR' started by enhawk, Apr 29, 2019.

?

are we there yet?

  1. not yet

    13 vote(s)
    81.3%
  2. yes but it's complicated

    3 vote(s)
    18.8%
  3. yes

    0 vote(s)
    0.0%
  1. enhawk

    enhawk

    Joined:
    Aug 22, 2013
    Posts:
    833
    Understandably Unity are hard at work on this, and the videos from last year look awesome.

    Getting a lot of mixed messages about things working right now though, or at least, being available to us early adopters.

    Have you got it working? Is there a special recipe for 2019.1? 2018.3?

    Any magic combos of package versions, work arounds and tricks appreciated in this thread.
     
  2. edee1337

    edee1337

    Joined:
    Apr 10, 2013
    Posts:
    34
    With my ARFoundation project I found that 2019.1 + LWRP hits the CPU 5-10% harder than 2018.3 without LWRP, and its even worse in 2019.2 :(

    Also, I require a camera with Depth Only clear flags which isn't possible with LWRP. Found a workaround but haven't implemented yet, so I tried disabling the camera. Still see a 5-10% CPU penalty with 2019.x + LWRP.
    Anyone getting similar results?
     
  3. mdurand

    mdurand

    Joined:
    Aug 1, 2016
    Posts:
    45
    We have developed a workaround for getting 2019.1 to work with AR Foundation. We on the XR Team are continuing to work with the Graphics Team to fix the issue fully and eliminate the need for a workaround.

    Please see this post for more details:
    https://forum.unity.com/threads/lwrp-arfoundation-workaround-for-2019-1.664195/
     
    enhawk, ROBYER1 and Blarp like this.
  4. eco_bach

    eco_bach

    Joined:
    Jul 8, 2013
    Posts:
    1,601
    Am also very interested getting 2019 to work as have just completed a 2018.3 LWRP project and want to migrate.