Did you manage to solve the issue? If not, please try to make AR Companion build manually and select your AR device explicitly via Console. Here is how to make a manual build: 1. Add all scenes from Scenes/Senders to Build Settings. 2. Enable 'Development Build' option. 3. Press 'Build and Run'. 4. Connect Editor to AR device via Console -> 'Editor↓' -> AndroidPlayer(ADB@127.0.0.1:34999)/iOS device name. Ideally, yes, I want to support all AR features. I'm planning to add new features as the plugin becomes more popular. Unfortunately, no. I would love to support all features, but I have only this much time and I need to prioritize one features over the others. Could you please explain what value does ARAnchorManager add? How it's different from using ARRaycastManager and simply saving a hit position? Is it similar to ARKit Tracked Raycasts?